Cuberite
A lightweight, fast and extensible game server for Minecraft
Namespaces | Functions
World.cpp File Reference
#include "Globals.h"
#include "World.h"
#include "BlockInfo.h"
#include "ClientHandle.h"
#include "Physics/Explodinator.h"
#include "Server.h"
#include "Root.h"
#include "IniFile.h"
#include "Generating/ChunkDesc.h"
#include "Generating/ComposableGenerator.h"
#include "SetChunkData.h"
#include "DeadlockDetect.h"
#include "LineBlockTracer.h"
#include "UUID.h"
#include "BlockInServerPluginInterface.h"
#include "WorldStorage/ScoreboardSerializer.h"
#include "Entities/EnderCrystal.h"
#include "Entities/ExpOrb.h"
#include "Entities/FallingBlock.h"
#include "Entities/Minecart.h"
#include "Entities/Pickup.h"
#include "Entities/Player.h"
#include "Entities/TNTEntity.h"
#include "BlockEntities/CommandBlockEntity.h"
#include "BlockEntities/SignEntity.h"
#include "Simulator/FloodyFluidSimulator.h"
#include "Simulator/FluidSimulator.h"
#include "Simulator/FireSimulator.h"
#include "Simulator/NoopFluidSimulator.h"
#include "Simulator/NoopRedstoneSimulator.h"
#include "Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h"
#include "Simulator/SandSimulator.h"
#include "Simulator/VanillaFluidSimulator.h"
#include "Simulator/VaporizeFluidSimulator.h"
#include "Mobs/IncludeAllMonsters.h"
#include "MobCensus.h"
#include "MobSpawner.h"
#include "Generating/Trees.h"
#include "Bindings/PluginManager.h"
#include "Blocks/BlockHandler.h"
#include <stdlib.h>
#include "SpawnPrepare.h"
#include "FastRandom.h"
#include "OpaqueWorld.h"
Include dependency graph for World.cpp:

Go to the source code of this file.

Namespaces

 World
 Utilities to allow casting a cWorld to one of its interfaces without including World.h.
 

Functions

cBroadcastInterfaceWorld::GetBroadcastInterface (cWorld *a_World)
 
cChunkInterface World::GetChunkInterface (cWorld &a_World)
 
cForEachChunkProviderWorld::GetFECProvider (cWorld *a_World)
 
cWorldInterfaceWorld::GetWorldInterface (cWorld *a_World)