Cuberite
A lightweight, fast and extensible game server for Minecraft
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#include "Globals.h"
#include "World.h"
#include "BlockInfo.h"
#include "ClientHandle.h"
#include "Physics/Explodinator.h"
#include "Server.h"
#include "Root.h"
#include "IniFile.h"
#include "Generating/ChunkDesc.h"
#include "Generating/ComposableGenerator.h"
#include "SetChunkData.h"
#include "DeadlockDetect.h"
#include "LineBlockTracer.h"
#include "UUID.h"
#include "BlockInServerPluginInterface.h"
#include "WorldStorage/ScoreboardSerializer.h"
#include "Entities/EnderCrystal.h"
#include "Entities/ExpOrb.h"
#include "Entities/FallingBlock.h"
#include "Entities/Minecart.h"
#include "Entities/Pickup.h"
#include "Entities/Player.h"
#include "Entities/TNTEntity.h"
#include "BlockEntities/CommandBlockEntity.h"
#include "BlockEntities/SignEntity.h"
#include "Simulator/FloodyFluidSimulator.h"
#include "Simulator/FluidSimulator.h"
#include "Simulator/FireSimulator.h"
#include "Simulator/NoopFluidSimulator.h"
#include "Simulator/NoopRedstoneSimulator.h"
#include "Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h"
#include "Simulator/SandSimulator.h"
#include "Simulator/VanillaFluidSimulator.h"
#include "Simulator/VaporizeFluidSimulator.h"
#include "Mobs/IncludeAllMonsters.h"
#include "MobCensus.h"
#include "MobSpawner.h"
#include "Generating/Trees.h"
#include "Bindings/PluginManager.h"
#include "Blocks/BlockHandler.h"
#include <stdlib.h>
#include "SpawnPrepare.h"
#include "FastRandom.h"
#include "OpaqueWorld.h"
Go to the source code of this file.
Namespaces | |
World | |
Utilities to allow casting a cWorld to one of its interfaces without including World.h. | |
Functions | |
cBroadcastInterface * | World::GetBroadcastInterface (cWorld *a_World) |
cChunkInterface | World::GetChunkInterface (cWorld &a_World) |
cForEachChunkProvider * | World::GetFECProvider (cWorld *a_World) |
cWorldInterface * | World::GetWorldInterface (cWorld *a_World) |