Cuberite
A lightweight, fast and extensible game server for Minecraft
src
Physics
Explodinator.h
Go to the documentation of this file.
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#pragma once
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class
cEntity
;
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class
cWorld
;
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namespace
Explodinator
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{
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void
Kaboom
(
cWorld
&
World
,
Vector3f
Position,
int
Power
,
bool
Fiery,
const
cEntity
* a_ExplodingEntity);
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}
World
Utilities to allow casting a cWorld to one of its interfaces without including World....
Definition:
OpaqueWorld.h:13
Explodinator
Definition:
Explodinator.cpp:18
Explodinator::Kaboom
void Kaboom(cWorld &a_World, const Vector3f a_Position, const int a_Power, const bool a_Fiery, const cEntity *const a_ExplodingEntity)
Creates an explosion of Power, centred at Position, with ability to set fires as provided.
Definition:
Explodinator.cpp:432
Block::DaylightDetector::Power
unsigned char Power(const BlockState Block)
Definition:
BlockStates.cpp:3781
cEntity
Definition:
Entity.h:76
Vector3
Definition:
Vector3.h:11
cWorld
Definition:
World.h:53
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