35 virtual void Tick(std::chrono::milliseconds a_Dt,
cChunk & a_Chunk)
override;
unsigned char NIBBLETYPE
The datatype used by nibbledata (meta, light, skylight)
unsigned char BLOCKTYPE
The datatype used by blockdata.
#define CLASS_PROTODEF(classname)
cEntity(eEntityType a_EntityType, Vector3d a_Pos, float a_Width, float a_Height)
cFallingBlock(Vector3d a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
Creates a new falling block.
NIBBLETYPE GetBlockMeta(void) const
BLOCKTYPE GetBlockType(void) const
virtual void SpawnOn(cClientHandle &a_ClientHandle) override
Descendants override this function to send a command to the specified client to spawn the entity on t...
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk &a_Chunk) override