std::vector< OwnedEntity > cEntityList
Wraps the chunk coords into a single structure.
HEIGHTTYPE HeightMap[Width *Width]
The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the hig...
EMCSBiome BiomeMap[Width *Width]
The type used for any biomemap operations and storage inside Cuberite, using Cuberite biomes (need no...
Contains the data for a loaded / generated chunk, ready to be set into a cWorld.
SetChunkData(const cChunkCoords a_Chunk)
Initialise the structure with chunk coordinates.
void UpdateHeightMap()
Recalculates the HeightMap based on BlockData contents.
cChunkDef::BiomeMap BiomeMap
cBlockEntities BlockEntities
cChunkDef::HeightMap HeightMap
std::unordered_map< size_t, OwnedBlockEntity > cBlockEntities