Parses and contains the parsed data Also implements data accessor functions for tree traversal and va...
cScoreboard * m_ScoreBoard
cScoreboardSerializer(const AString &a_WorldName, cScoreboard *a_ScoreBoard)
bool Load(void)
Try to load the scoreboard.
bool Save(void)
Try to save the scoreboard.
void SaveScoreboardToNBT(cFastNBTWriter &a_Writer)
bool LoadScoreboardFromNBT(const cParsedNBT &a_NBT)