Cuberite
A lightweight, fast and extensible game server for Minecraft
Protocol_1_8.h
Go to the documentation of this file.
1 
2 // Protocol_1_8.h
3 
4 /*
5 Declares the 1.8 protocol classes:
6  - cProtocol_1_8_0
7  - release 1.8 protocol (#47)
8 */
9 
10 
11 
12 
13 
14 #pragma once
15 
16 #include "Protocol.h"
17 #include "../ByteBuffer.h"
18 
19 #include "../mbedTLS++/AesCfb128Decryptor.h"
20 #include "../mbedTLS++/AesCfb128Encryptor.h"
21 
22 
23 
24 
25 
27  public cProtocol
28 {
29  typedef cProtocol super;
30 
31 public:
32 
33  cProtocol_1_8_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
34 
36  virtual void DataReceived(const char * a_Data, size_t a_Size) override;
37 
39  virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) override;
40  virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
41  virtual void SendBlockBreakAnim (UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
42  virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
43  virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
44  virtual void SendCameraSetTo (const cEntity & a_Entity) override;
45  virtual void SendChat (const AString & a_Message, eChatType a_Type) override;
46  virtual void SendChat (const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) override;
47  virtual void SendChatRaw (const AString & a_MessageRaw, eChatType a_Type) override;
48  virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
49  virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) override;
50  virtual void SendDestroyEntity (const cEntity & a_Entity) override;
51  virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
52  virtual void SendDisconnect (const AString & a_Reason) override;
53  virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override;
54  virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) override;
55  virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
56  virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
57  virtual void SendEntityLook (const cEntity & a_Entity) override;
58  virtual void SendEntityMetadata (const cEntity & a_Entity) override;
59  virtual void SendEntityProperties (const cEntity & a_Entity) override;
60  virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
61  virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
62  virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
63  virtual void SendEntityVelocity (const cEntity & a_Entity) override;
64  virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
65  virtual void SendGameMode (eGameMode a_GameMode) override;
66  virtual void SendHealth (void) override;
67  virtual void SendHeldItemChange (int a_ItemIndex) override;
68  virtual void SendHideTitle (void) override;
69  virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
70  virtual void SendKeepAlive (UInt32 a_PingID) override;
71  virtual void SendLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override;
72  virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
73  virtual void SendLoginSuccess (void) override;
74  virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
75  virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
76  virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
77  virtual void SendPlayerAbilities (void) override;
78  virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
79  virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
80  virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
81  virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
82  virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
83  virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
84  virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
85  virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
86  virtual void SendPlayerMaxSpeed (void) override;
87  virtual void SendPlayerMoveLook (void) override;
88  virtual void SendPlayerPosition (void) override;
89  virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
90  virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
91  virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
92  virtual void SendResetTitle (void) override;
93  virtual void SendRespawn (eDimension a_Dimension) override;
94  virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
95  virtual void SendExperience (void) override;
96  virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
97  virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
98  virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
99  virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
100  virtual void SendSetSubTitle (const cCompositeChat & a_SubTitle) override;
101  virtual void SendSetRawSubTitle (const AString & a_SubTitle) override;
102  virtual void SendSetTitle (const cCompositeChat & a_Title) override;
103  virtual void SendSetRawTitle (const AString & a_Title) override;
104  virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
105  virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
106  virtual void SendSpawnMob (const cMonster & a_Mob) override;
107  virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
108  virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
109  virtual void SendStatistics (const cStatManager & a_Manager) override;
110  virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
111  virtual void SendTeleportEntity (const cEntity & a_Entity) override;
112  virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
113  virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override;
114  virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
115  virtual void SendUnleashEntity (const cEntity & a_Entity) override;
116  virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
117  virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
118  virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
119  virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
120  virtual void SendWeather (eWeather a_Weather) override;
121  virtual void SendWholeInventory (const cWindow & a_Window) override;
122  virtual void SendWindowClose (const cWindow & a_Window) override;
123  virtual void SendWindowOpen (const cWindow & a_Window) override;
124  virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
125 
126  virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
127 
131  static bool CompressPacket(const AString & a_Packet, AString & a_Compressed);
132 
134  static int GetParticleID(const AString & a_ParticleName);
135 
137  static void FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw);
138 
139 protected:
140 
142 
144 
146 
149 
152 
154 
157 
160 
162  void AddReceivedData(const char * a_Data, size_t a_Size);
163 
165  virtual UInt32 GetPacketID(ePacketType a_Packet) override;
166 
170  bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
171 
172  // Packet handlers while in the Status state (m_State == 1):
173  void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer);
174  void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
175 
176  // Packet handlers while in the Login state (m_State == 2):
178  void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer);
179 
180  // Packet handlers while in the Game state (m_State == 3):
181  void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
182  void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer);
183  void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer);
184  void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer);
185  void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer);
186  void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer);
188  void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer);
189  void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer);
190  void HandlePacketPlayer (cByteBuffer & a_ByteBuffer);
191  void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer);
192  void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer);
193  void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer);
194  void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer);
195  void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer);
196  void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer);
197  void HandlePacketSpectate (cByteBuffer & a_ByteBuffer);
198  void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer);
199  void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
200  void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
201  void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
202  void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
203  void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
204  void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
205 
208  void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel);
209 
210 
212  virtual void SendData(const char * a_Data, size_t a_Size) override;
213 
215  virtual void SendPacket(cPacketizer & a_Packet) override;
216 
217  void SendCompass(const cWorld & a_World);
218 
222  virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes = 0);
223 
225  void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
226 
227  void StartEncryption(const Byte * a_Key);
228 
232 
234  void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item);
235 
237  void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity);
238 
240  void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob);
241 
243  void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity);
244 
246  void WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity);
247 } ;
void HandlePacketWindowClose(cByteBuffer &a_ByteBuffer)
virtual void SendParticleEffect(const AString &a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override
void HandlePacketCreativeInventoryAction(cByteBuffer &a_ByteBuffer)
virtual void SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer &a_Serializer) override
virtual void SendUnleashEntity(const cEntity &a_Entity) override
void HandlePacketUseEntity(cByteBuffer &a_ByteBuffer)
virtual void SendRemoveEntityEffect(const cEntity &a_Entity, int a_EffectID) override
virtual void SendTeleportEntity(const cEntity &a_Entity) override
eGameMode
Definition: Defines.h:116
eDimension
Dimension of a world.
Definition: BlockID.h:1127
void HandlePacketClientStatus(cByteBuffer &a_ByteBuffer)
virtual void SendHideTitle(void) override
eWeather
Definition: Defines.h:151
void HandlePacketStatusRequest(cByteBuffer &a_ByteBuffer)
void HandlePacketPlayerPosLook(cByteBuffer &a_ByteBuffer)
virtual void SendSoundEffect(const AString &a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override
virtual void SendPlayerPosition(void) override
virtual void SendEntityVelocity(const cEntity &a_Entity) override
Definition: ExpOrb.h:11
virtual void SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override
virtual void SendEntityRelMoveLook(const cEntity &a_Entity, char a_RelX, char a_RelY, char a_RelZ) override
virtual void SendExperience(void) override
Class that manages the statistics and achievements of a single player.
Definition: Statistics.h:127
cFile m_CommLogFile
The logfile where the comm is logged, when g_ShouldLogComm is true.
Definition: Protocol_1_8.h:159
signed char Int8
Definition: Globals.h:110
unsigned char BLOCKTYPE
The datatype used by blockdata.
Definition: ChunkDef.h:42
void HandlePacketLoginStart(cByteBuffer &a_ByteBuffer)
virtual void SendPlayerSpawn(const cPlayer &a_Player) override
virtual void SendSpawnMob(const cMonster &a_Mob) override
virtual AString GetAuthServerID(void) override
Returns the ServerID used for authentication through session.minecraft.net.
Definition: Protocol_1_8.h:126
Encapsulates an in-game world map.
Definition: Map.h:80
virtual void SendEntityEffect(const cEntity &a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) override
virtual void SendScoreUpdate(const AString &a_Objective, const AString &a_Player, cObjective::Score a_Score, Byte a_Mode) override
virtual void SendResetTitle(void) override
eChatType
Definition: Defines.h:140
void HandlePacketStatusPing(cByteBuffer &a_ByteBuffer)
virtual void SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
virtual void SendSpawnVehicle(const cEntity &a_Vehicle, char a_VehicleType, char a_VehicleSubType) override
void HandlePacketTabComplete(cByteBuffer &a_ByteBuffer)
virtual bool ReadItem(cByteBuffer &a_ByteBuffer, cItem &a_Item, size_t a_KeepRemainingBytes=0)
Reads an item out of the received data, sets a_Item to the values read.
Definition: Player.h:27
void HandlePacketPlayerPos(cByteBuffer &a_ByteBuffer)
void SendCompass(const cWorld &a_World)
void HandlePacketAnimation(cByteBuffer &a_ByteBuffer)
virtual void SendSetRawTitle(const AString &a_Title) override
virtual void SendCollectEntity(const cEntity &a_Entity, const cPlayer &a_Player, int a_Count) override
virtual void SendSpawnFallingBlock(const cFallingBlock &a_FallingBlock) override
static int GetParticleID(const AString &a_ParticleName)
The 1.8 protocol use a particle id instead of a string.
unsigned char NIBBLETYPE
The datatype used by nibbledata (meta, light, skylight)
Definition: ChunkDef.h:45
cAesCfb128Encryptor m_Encryptor
Definition: Protocol_1_8.h:156
Definition: Pickup.h:18
std::vector< Vector3i > cVector3iArray
Definition: Vector3.h:454
void HandlePacketPlayer(cByteBuffer &a_ByteBuffer)
virtual void SendChat(const AString &a_Message, eChatType a_Type) override
virtual void SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override
virtual void SendEntityProperties(const cEntity &a_Entity) override
void WriteEntityMetadata(cPacketizer &a_Pkt, const cEntity &a_Entity)
Writes the metadata for the specified entity, not including the terminating 0x7f. ...
void HandlePacketPlayerLook(cByteBuffer &a_ByteBuffer)
virtual void SendStatistics(const cStatManager &a_Manager) override
bool HandlePacket(cByteBuffer &a_ByteBuffer, UInt32 a_PacketType)
Reads and handles the packet.
virtual void SendDisplayObjective(const AString &a_Objective, cScoreboard::eDisplaySlot a_Display) override
virtual void SendPlayerListUpdateGameMode(const cPlayer &a_Player) override
void AddReceivedData(const char *a_Data, size_t a_Size)
Adds the received (unencrypted) data to m_ReceivedData, parses complete packets.
virtual void SendPlayerAbilities(void) override
virtual void SendDisconnect(const AString &a_Reason) override
virtual void SendWindowClose(const cWindow &a_Window) override
virtual void SendMapData(const cMap &a_Map, int a_DataStartX, int a_DataStartY) override
cAesCfb128Decryptor m_Decryptor
Definition: Protocol_1_8.h:155
virtual void SendDetachEntity(const cEntity &a_Entity, const cEntity &a_PreviousVehicle) override
void WriteMobMetadata(cPacketizer &a_Pkt, const cMonster &a_Mob)
Writes the mob-specific metadata for the specified mob.
void HandlePacketPluginMessage(cByteBuffer &a_ByteBuffer)
virtual void SendPacket(cPacketizer &a_Packet) override
Sends the packet to the client.
UInt32 m_State
State of the protocol.
Definition: Protocol_1_8.h:148
virtual void SendChatRaw(const AString &a_MessageRaw, eChatType a_Type) override
void HandlePacketBlockPlace(cByteBuffer &a_ByteBuffer)
void HandlePacketWindowClick(cByteBuffer &a_ByteBuffer)
virtual void SendAttachEntity(const cEntity &a_Entity, const cEntity &a_Vehicle) override
Sending stuff to clients (alphabetically sorted):
virtual void SendPickupSpawn(const cPickup &a_Pickup) override
std::vector< AString > AStringVector
Definition: StringUtils.h:14
virtual void SendGameMode(eGameMode a_GameMode) override
virtual UInt32 GetPacketID(ePacketType a_Packet) override
Nobody inherits 1.8, so it doesn&#39;t use this method.
virtual void SendHealth(void) override
virtual void SendPlayerListAddPlayer(const cPlayer &a_Player) override
Container for a single chat message composed of multiple functional parts.
Definition: CompositeChat.h:31
void HandleVanillaPluginMessage(cByteBuffer &a_ByteBuffer, const AString &a_Channel)
Parses Vanilla plugin messages into specific ClientHandle calls.
void ParseItemMetadata(cItem &a_Item, const AString &a_Metadata)
Parses item metadata as read by ReadItem(), into the item enchantments.
Encrypts data using the AES / CFB (128) algorithm.
AString m_ServerAddress
Definition: Protocol_1_8.h:141
Definition: File.h:37
Definition: World.h:65
virtual void SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString &a_Line1, const AString &a_Line2, const AString &a_Line3, const AString &a_Line4) override
virtual void SendEntityRelMove(const cEntity &a_Entity, char a_RelX, char a_RelY, char a_RelZ) override
virtual void SendSetTitle(const cCompositeChat &a_Title) override
virtual void SendUseBed(const cEntity &a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override
Serializes one chunk&#39;s data to (possibly multiple) protocol versions.
void HandlePacketChatMessage(cByteBuffer &a_ByteBuffer)
virtual void SendWeather(eWeather a_Weather) override
virtual void SendKeepAlive(UInt32 a_PingID) override
void HandlePacketEntityAction(cByteBuffer &a_ByteBuffer)
virtual void SendWindowProperty(const cWindow &a_Window, short a_Property, short a_Value) override
virtual void SendWindowOpen(const cWindow &a_Window) override
void WriteItem(cPacketizer &a_Pkt, const cItem &a_Item)
Writes the item data into a packet.
void HandlePacketSpectate(cByteBuffer &a_ByteBuffer)
virtual void SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override
virtual void SendHeldItemChange(int a_ItemIndex) override
void WriteBlockEntity(cPacketizer &a_Pkt, const cBlockEntity &a_BlockEntity)
Writes the block entity data for the specified block entity into the packet.
virtual void SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector &a_Changes) override
An object that can store incoming bytes and lets its clients read the bytes sequentially The bytes ar...
Definition: ByteBuffer.h:29
virtual void SendEntityMetadata(const cEntity &a_Entity) override
AString m_AuthServerID
Definition: Protocol_1_8.h:145
virtual void SendLeashEntity(const cEntity &a_Entity, const cEntity &a_EntityLeashedTo) override
virtual void SendTabCompletionResults(const AStringVector &a_Results) override
virtual void SendEntityEquipment(const cEntity &a_Entity, short a_SlotNum, const cItem &a_Item) override
eBlockFace FaceIntToBlockFace(Int8 a_FaceInt)
Converts the BlockFace received by the protocol into eBlockFace constants.
cByteBuffer m_ReceivedData
Buffer for the received data.
Definition: Protocol_1_8.h:151
void HandlePacketLoginEncryptionResponse(cByteBuffer &a_ByteBuffer)
void HandlePacketKeepAlive(cByteBuffer &a_ByteBuffer)
virtual void SendSetRawSubTitle(const AString &a_SubTitle) override
virtual void SendScoreboardObjective(const AString &a_Name, const AString &a_DisplayName, Byte a_Mode) override
void HandlePacketSlotSelect(cByteBuffer &a_ByteBuffer)
Decrypts data using the AES / CFB 128 algorithm.
unsigned short UInt16
Definition: Globals.h:114
std::string AString
Definition: StringUtils.h:13
eBlockFace
Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc...
Definition: Defines.h:29
virtual void SendPluginMessage(const AString &a_Channel, const AString &a_Message) override
cProtocol_1_8_0(cClientHandle *a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State)
void HandlePacketEnchantItem(cByteBuffer &a_ByteBuffer)
void HandlePacketClientSettings(cByteBuffer &a_ByteBuffer)
virtual void SendSetSubTitle(const cCompositeChat &a_SubTitle) override
virtual void SendEntityLook(const cEntity &a_Entity) override
virtual void SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override
Composes an individual packet in the protocol&#39;s m_OutPacketBuffer; sends it just before being destruc...
Definition: Packetizer.h:28
void StartEncryption(const Byte *a_Key)
virtual void SendLogin(const cPlayer &a_Player, const cWorld &a_World) override
virtual void SendSpawnObject(const cEntity &a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override
Definition: Entity.h:73
virtual void SendWholeInventory(const cWindow &a_Window) override
virtual void SendPlayerListUpdateDisplayName(const cPlayer &a_Player, const AString &a_CustomName) override
static void FixItemFramePositions(int a_ObjectData, double &a_PosX, double &a_PosZ, double &a_Yaw)
Minecraft 1.8 use other locations to spawn the item frame.
unsigned int UInt32
Definition: Globals.h:113
Represents a UI window.
Definition: Window.h:53
virtual void SendExperienceOrb(const cExpOrb &a_ExpOrb) override
virtual void SendDestroyEntity(const cEntity &a_Entity) override
virtual void SendLoginSuccess(void) override
virtual void SendPlayerListUpdatePing(const cPlayer &a_Player) override
virtual void SendPlayerMaxSpeed(void) override
Informs the client of the maximum player speed (1.6.1+)
virtual void SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) override
virtual void SendEntityStatus(const cEntity &a_Entity, char a_Status) override
unsigned char Byte
Definition: Globals.h:117
virtual void SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem &a_Item) override
virtual void SendUpdateBlockEntity(cBlockEntity &a_BlockEntity) override
virtual void DataReceived(const char *a_Data, size_t a_Size) override
Called when client sends some data:
virtual void SendData(const char *a_Data, size_t a_Size) override
Sends the data to the client, encrypting them if needed.
void HandlePacketBlockDig(cByteBuffer &a_ByteBuffer)
virtual void SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override
void HandlePacketUpdateSign(cByteBuffer &a_ByteBuffer)
virtual void SendEntityAnimation(const cEntity &a_Entity, char a_Animation) override
void WriteEntityProperties(cPacketizer &a_Pkt, const cEntity &a_Entity)
Writes the entity properties for the specified entity, including the Count field. ...
virtual void SendPaintingSpawn(const cPainting &a_Painting) override
virtual void SendEntityHeadLook(const cEntity &a_Entity) override
virtual void SendCameraSetTo(const cEntity &a_Entity) override
ePacketType
Logical types of outgoing packets.
Definition: Protocol.h:68
Definition: Item.h:36
virtual void SendUnloadChunk(int a_ChunkX, int a_ChunkZ) override
EffectID
Definition: EffectID.h:5
virtual void SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray &a_BlocksAffected, const Vector3d &a_PlayerMotion) override
signed long long Int64
Definition: Globals.h:107
virtual void SendPlayerListRemovePlayer(const cPlayer &a_Player) override
virtual void SendRespawn(eDimension a_Dimension) override
static bool CompressPacket(const AString &a_Packet, AString &a_Compressed)
Compress the packet.
std::vector< sSetBlock > sSetBlockVector
Definition: ChunkDef.h:564
virtual void SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) override
Request the client to open up the sign editor for the sign (1.6+)
virtual void SendPlayerMoveLook(void) override
void HandlePacketPlayerAbilities(cByteBuffer &a_ByteBuffer)
void HandlePacketSteerVehicle(cByteBuffer &a_ByteBuffer)
cProtocol super
Definition: Protocol_1_8.h:29