Enumerator |
---|
SFX_RANDOM_DISPENSER_DISPENSE |
|
SFX_RANDOM_DISPENSER_DISPENSE_FAIL |
|
SFX_RANDOM_DISPENSER_SHOOT |
|
SFX_RANDOM_ENDER_EYE_LAUNCH |
|
SFX_RANDOM_FIREWORK_SHOT |
|
SFX_RANDOM_IRON_DOOR_OPEN |
|
SFX_RANDOM_WOODEN_DOOR_OPEN |
|
SFX_RANDOM_WOODEN_TRAPDOOR_OPEN |
|
SFX_RANDOM_FENCE_GATE_OPEN |
|
SFX_RANDOM_FIRE_EXTINGUISH |
|
SFX_RANDOM_PLAY_MUSIC_DISC |
|
SFX_RANDOM_IRON_DOOR_CLOSE |
|
SFX_RANDOM_WOODEN_DOOR_CLOSE |
|
SFX_RANDOM_WOODEN_TRAPDOOR_CLOSE |
|
SFX_RANDOM_FENCE_GATE_CLOSE |
|
SFX_MOB_GHAST_WARN |
|
SFX_MOB_GHAST_SHOOT |
|
SFX_MOB_ENDERDRAGON_SHOOT |
|
SFX_MOB_BLAZE_SHOOT |
|
SFX_MOB_ZOMBIE_WOOD |
|
SFX_MOB_ZOMBIE_METAL |
|
SFX_MOB_ZOMBIE_WOOD_BREAK |
|
SFX_MOB_WITHER_BREAK_BLOCK |
|
SFX_MOB_WITHER_SPAWN |
|
SFX_MOB_WITHER_SHOOT |
|
SFX_MOB_BAT_TAKEOFF |
|
SFX_MOB_ZOMBIE_INFECT |
|
SFX_MOB_ZOMBIE_UNFECT |
|
SFX_MOB_ENDERDRAGON_DEATH |
|
SFX_RANDOM_ANVIL_BREAK |
|
SFX_RANDOM_ANVIL_USE |
|
SFX_RANDOM_ANVIL_LAND |
|
SFX_RANDOM_PORTAL_TRAVEL |
|
SFX_RANDOM_CHORUS_FLOWER_GROW |
|
SFX_RANDOM_CHORUS_FLOWER_DEATH |
|
SFX_RANDOM_BREWING_STAND_BREW |
|
SFX_RANDOM_IRON_TRAPDOOR_OPEN |
|
SFX_RANDOM_IRON_TRAPDOOR_CLOSE |
|
PARTICLE_SMOKE |
|
PARTICLE_BLOCK_BREAK |
|
PARTICLE_SPLASH_POTION |
|
PARTICLE_EYE_OF_ENDER |
|
PARTICLE_MOBSPAWN |
|
PARTICLE_HAPPY_VILLAGER |
|
PARTICLE_DRAGON_BREATH |
|
PARTICLE_END_GATEWAY_SPAWN |
|
PARTICLE_ENDERDRAGON_GROWL |
|