Cuberite
A lightweight, fast and extensible game server for Minecraft
Enumerations
EffectID.h File Reference
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Enumerations

enum  EffectID : Int32 {
  EffectID::SFX_RANDOM_DISPENSER_DISPENSE = 1000, EffectID::SFX_RANDOM_DISPENSER_DISPENSE_FAIL = 1001, EffectID::SFX_RANDOM_DISPENSER_SHOOT = 1002, EffectID::SFX_RANDOM_ENDER_EYE_LAUNCH = 1003,
  EffectID::SFX_RANDOM_FIREWORK_SHOT = 1004, EffectID::SFX_RANDOM_IRON_DOOR_OPEN = 1005, EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN = 1006, EffectID::SFX_RANDOM_WOODEN_TRAPDOOR_OPEN = 1007,
  EffectID::SFX_RANDOM_FENCE_GATE_OPEN = 1008, EffectID::SFX_RANDOM_FIRE_EXTINGUISH = 1009, EffectID::SFX_RANDOM_PLAY_MUSIC_DISC = 1010, EffectID::SFX_RANDOM_IRON_DOOR_CLOSE = 1011,
  EffectID::SFX_RANDOM_WOODEN_DOOR_CLOSE = 1012, EffectID::SFX_RANDOM_WOODEN_TRAPDOOR_CLOSE = 1013, EffectID::SFX_RANDOM_FENCE_GATE_CLOSE = 1014, EffectID::SFX_MOB_GHAST_WARN = 1015,
  EffectID::SFX_MOB_GHAST_SHOOT = 1016, EffectID::SFX_MOB_ENDERDRAGON_SHOOT = 1017, EffectID::SFX_MOB_BLAZE_SHOOT = 1018, EffectID::SFX_MOB_ZOMBIE_WOOD = 1019,
  EffectID::SFX_MOB_ZOMBIE_METAL = 1020, EffectID::SFX_MOB_ZOMBIE_WOOD_BREAK = 1021, EffectID::SFX_MOB_WITHER_BREAK_BLOCK = 1022, EffectID::SFX_MOB_WITHER_SPAWN = 1023,
  EffectID::SFX_MOB_WITHER_SHOOT = 1024, EffectID::SFX_MOB_BAT_TAKEOFF = 1025, EffectID::SFX_MOB_ZOMBIE_INFECT = 1026, EffectID::SFX_MOB_ZOMBIE_UNFECT = 1027,
  EffectID::SFX_MOB_ENDERDRAGON_DEATH = 1028, EffectID::SFX_RANDOM_ANVIL_BREAK = 1029, EffectID::SFX_RANDOM_ANVIL_USE = 1030, EffectID::SFX_RANDOM_ANVIL_LAND = 1031,
  EffectID::SFX_RANDOM_PORTAL_TRAVEL = 1032, EffectID::SFX_RANDOM_CHORUS_FLOWER_GROW = 1033, EffectID::SFX_RANDOM_CHORUS_FLOWER_DEATH = 1034, EffectID::SFX_RANDOM_BREWING_STAND_BREW = 1035,
  EffectID::SFX_RANDOM_IRON_TRAPDOOR_OPEN = 1036, EffectID::SFX_RANDOM_IRON_TRAPDOOR_CLOSE = 1037, EffectID::PARTICLE_SMOKE = 2000, EffectID::PARTICLE_BLOCK_BREAK = 2001,
  EffectID::PARTICLE_SPLASH_POTION = 2002, EffectID::PARTICLE_EYE_OF_ENDER = 2003, EffectID::PARTICLE_MOBSPAWN = 2004, EffectID::PARTICLE_HAPPY_VILLAGER = 2005,
  EffectID::PARTICLE_DRAGON_BREATH = 2006, EffectID::PARTICLE_END_GATEWAY_SPAWN = 3000, EffectID::PARTICLE_ENDERDRAGON_GROWL = 3001
}
 
enum  SmokeDirection : Int32 {
  SmokeDirection::SOUTH_EAST = 0, SmokeDirection::SOUTH = 1, SmokeDirection::SOUTH_WEST = 2, SmokeDirection::EAST = 3,
  SmokeDirection::CENTRE = 4, SmokeDirection::WEST = 5, SmokeDirection::NORTH_EAST = 6, SmokeDirection::NORTH = 7,
  SmokeDirection::NORTH_WEST = 8
}
 

Enumeration Type Documentation

enum EffectID : Int32
strong
Enumerator
SFX_RANDOM_DISPENSER_DISPENSE 
SFX_RANDOM_DISPENSER_DISPENSE_FAIL 
SFX_RANDOM_DISPENSER_SHOOT 
SFX_RANDOM_ENDER_EYE_LAUNCH 
SFX_RANDOM_FIREWORK_SHOT 
SFX_RANDOM_IRON_DOOR_OPEN 
SFX_RANDOM_WOODEN_DOOR_OPEN 
SFX_RANDOM_WOODEN_TRAPDOOR_OPEN 
SFX_RANDOM_FENCE_GATE_OPEN 
SFX_RANDOM_FIRE_EXTINGUISH 
SFX_RANDOM_PLAY_MUSIC_DISC 
SFX_RANDOM_IRON_DOOR_CLOSE 
SFX_RANDOM_WOODEN_DOOR_CLOSE 
SFX_RANDOM_WOODEN_TRAPDOOR_CLOSE 
SFX_RANDOM_FENCE_GATE_CLOSE 
SFX_MOB_GHAST_WARN 
SFX_MOB_GHAST_SHOOT 
SFX_MOB_ENDERDRAGON_SHOOT 
SFX_MOB_BLAZE_SHOOT 
SFX_MOB_ZOMBIE_WOOD 
SFX_MOB_ZOMBIE_METAL 
SFX_MOB_ZOMBIE_WOOD_BREAK 
SFX_MOB_WITHER_BREAK_BLOCK 
SFX_MOB_WITHER_SPAWN 
SFX_MOB_WITHER_SHOOT 
SFX_MOB_BAT_TAKEOFF 
SFX_MOB_ZOMBIE_INFECT 
SFX_MOB_ZOMBIE_UNFECT 
SFX_MOB_ENDERDRAGON_DEATH 
SFX_RANDOM_ANVIL_BREAK 
SFX_RANDOM_ANVIL_USE 
SFX_RANDOM_ANVIL_LAND 
SFX_RANDOM_PORTAL_TRAVEL 
SFX_RANDOM_CHORUS_FLOWER_GROW 
SFX_RANDOM_CHORUS_FLOWER_DEATH 
SFX_RANDOM_BREWING_STAND_BREW 
SFX_RANDOM_IRON_TRAPDOOR_OPEN 
SFX_RANDOM_IRON_TRAPDOOR_CLOSE 
PARTICLE_SMOKE 
PARTICLE_BLOCK_BREAK 
PARTICLE_SPLASH_POTION 
PARTICLE_EYE_OF_ENDER 
PARTICLE_MOBSPAWN 
PARTICLE_HAPPY_VILLAGER 
PARTICLE_DRAGON_BREATH 
PARTICLE_END_GATEWAY_SPAWN 
PARTICLE_ENDERDRAGON_GROWL 

Definition at line 5 of file EffectID.h.

enum SmokeDirection : Int32
strong
Enumerator
SOUTH_EAST 
SOUTH 
SOUTH_WEST 
EAST 
CENTRE 
WEST 
NORTH_EAST 
NORTH 
NORTH_WEST 

Definition at line 57 of file EffectID.h.