Cuberite
A lightweight, fast and extensible game server for Minecraft
EffectID.h
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1 #pragma once
2 
3 // tolua_begin
4 
5 enum class EffectID : Int32
6 {
22  SFX_MOB_GHAST_WARN = 1015,
23  SFX_MOB_GHAST_SHOOT = 1016,
25  SFX_MOB_BLAZE_SHOOT = 1018,
26  SFX_MOB_ZOMBIE_WOOD = 1019,
27  SFX_MOB_ZOMBIE_METAL = 1020,
30  SFX_MOB_WITHER_SPAWN = 1023,
31  SFX_MOB_WITHER_SHOOT = 1024,
32  SFX_MOB_BAT_TAKEOFF = 1025,
33  SFX_MOB_ZOMBIE_INFECT = 1026,
34  SFX_MOB_ZOMBIE_UNFECT = 1027,
37  SFX_RANDOM_ANVIL_USE = 1030,
38  SFX_RANDOM_ANVIL_LAND = 1031,
45 
46  PARTICLE_SMOKE = 2000,
47  PARTICLE_BLOCK_BREAK = 2001,
49  PARTICLE_EYE_OF_ENDER = 2003,
50  PARTICLE_MOBSPAWN = 2004,
55 };
56 
57 enum class SmokeDirection : Int32
58 {
59  SOUTH_EAST = 0,
60  SOUTH = 1,
61  SOUTH_WEST = 2,
62  EAST = 3,
63  CENTRE = 4,
64  WEST = 5,
65  NORTH_EAST = 6,
66  NORTH = 7,
67  NORTH_WEST = 8,
68 };
69 
70 // tolua_end
SmokeDirection
Definition: EffectID.h:57
signed int Int32
Definition: Globals.h:108
EffectID
Definition: EffectID.h:5