Cuberite
A lightweight, fast and extensible game server for Minecraft
Protocol_1_8.h
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1 
2 // Protocol_1_8.h
3 
4 /*
5 Declares the 1.8 protocol classes:
6  - cProtocol_1_8_0
7  - release 1.8 protocol (#47), also used by 1.8.1 to 1.8.9
8 */
9 
10 
11 
12 
13 
14 #pragma once
15 
16 #include "Protocol.h"
17 #include "../ByteBuffer.h"
18 #include "../Registries/CustomStatistics.h"
19 
20 #include "../mbedTLS++/AesCfb128Decryptor.h"
21 #include "../mbedTLS++/AesCfb128Encryptor.h"
22 
24 #include "StringCompression.h"
25 
26 
27 
28 
29 
31  public cProtocol
32 {
33  using Super = cProtocol;
34 
35 public:
36 
37  cProtocol_1_8_0(cClientHandle * a_Client, const AString & a_ServerAddress, State a_State);
38 
39  virtual void DataReceived(cByteBuffer & a_Buffer, ContiguousByteBuffer & a_Data) override;
40  virtual void DataPrepared(ContiguousByteBuffer & a_Data) override;
41 
42  // Sending stuff to clients (alphabetically sorted):
43  virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) override;
44  virtual void SendBlockAction (Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
45  virtual void SendBlockBreakAnim (UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage) override;
46  virtual void SendBlockChange (Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
47  virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
48  virtual void SendBossBarAdd (UInt32 a_UniqueID, const cCompositeChat & a_Title, float a_FractionFilled, BossBarColor a_Color, BossBarDivisionType a_DivisionType, bool a_DarkenSky, bool a_PlayEndMusic, bool a_CreateFog) override;
49  virtual void SendBossBarRemove (UInt32 a_UniqueID) override;
50  virtual void SendBossBarUpdateFlags (UInt32 a_UniqueID, bool a_DarkenSky, bool a_PlayEndMusic, bool a_CreateFog) override;
51  virtual void SendBossBarUpdateHealth (UInt32 a_UniqueID, float a_FractionFilled) override;
52  virtual void SendBossBarUpdateStyle (UInt32 a_UniqueID, BossBarColor a_Color, BossBarDivisionType a_DivisionType) override;
53  virtual void SendBossBarUpdateTitle (UInt32 a_UniqueID, const cCompositeChat & a_Title) override;
54  virtual void SendCameraSetTo (const cEntity & a_Entity) override;
55  virtual void SendChat (const AString & a_Message, eChatType a_Type) override;
56  virtual void SendChat (const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) override;
57  virtual void SendChatRaw (const AString & a_MessageRaw, eChatType a_Type) override;
58  virtual void SendChunkData (ContiguousByteBufferView a_ChunkData) override;
59  virtual void SendCollectEntity (const cEntity & a_Collected, const cEntity & a_Collector, unsigned a_Count) override;
60  virtual void SendDestroyEntity (const cEntity & a_Entity) override;
61  virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
62  virtual void SendDisconnect (const AString & a_Reason) override;
63  virtual void SendEditSign (Vector3i a_BlockPos) override;
64  virtual void SendEntityAnimation (const cEntity & a_Entity, EntityAnimation a_Animation) override;
65  virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) override;
66  virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
67  virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
68  virtual void SendEntityLook (const cEntity & a_Entity) override;
69  virtual void SendEntityMetadata (const cEntity & a_Entity) override;
70  virtual void SendEntityPosition (const cEntity & a_Entity) override;
71  virtual void SendEntityProperties (const cEntity & a_Entity) override;
72  virtual void SendEntityVelocity (const cEntity & a_Entity) override;
73  virtual void SendExperience (void) override;
74  virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
75  virtual void SendExplosion (Vector3f a_Position, float a_Power) override;
76  virtual void SendGameMode (eGameMode a_GameMode) override;
77  virtual void SendHealth (void) override;
78  virtual void SendHeldItemChange (int a_ItemIndex) override;
79  virtual void SendHideTitle (void) override;
80  virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
81  virtual void SendKeepAlive (UInt32 a_PingID) override;
82  virtual void SendLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override;
83  virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
84  virtual void SendLoginSuccess (void) override;
85  virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
86  virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
87  virtual void SendPlayerAbilities (void) override;
88  virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount) override;
89  virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
90  virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
91  virtual void SendPlayerListHeaderFooter (const cCompositeChat & a_Header, const cCompositeChat & a_Footer) override;
92  virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
93  virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
94  virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
95  virtual void SendPlayerListUpdatePing () override;
96  virtual void SendPlayerMoveLook (Vector3d a_Pos, float a_Yaw, float a_Pitch, bool a_IsRelative) override;
97  virtual void SendPlayerMoveLook (void) override;
98  virtual void SendPlayerPermissionLevel (void) override;
99  virtual void SendPlayerPosition (void) override;
100  virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
101  virtual void SendPluginMessage (const AString & a_Channel, ContiguousByteBufferView a_Message) override;
102  virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
103  virtual void SendResetTitle (void) override;
104  virtual void SendResourcePack (const AString & a_ResourcePackUrl) override;
105  virtual void SendRespawn (eDimension a_Dimension) override;
106  virtual void SendSoundEffect (const AString & a_SoundName, Vector3d a_Origin, float a_Volume, float a_Pitch) override;
107  virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
108  virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
109  virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
110  virtual void SendSetSubTitle (const cCompositeChat & a_SubTitle) override;
111  virtual void SendSetRawSubTitle (const AString & a_SubTitle) override;
112  virtual void SendSetTitle (const cCompositeChat & a_Title) override;
113  virtual void SendSetRawTitle (const AString & a_Title) override;
114  virtual void SendSoundParticleEffect (const EffectID a_EffectID, Vector3i a_Origin, int a_Data) override;
115  virtual void SendSpawnEntity (const cEntity & a_Entity) override;
116  virtual void SendSpawnMob (const cMonster & a_Mob) override;
117  virtual void SendStatistics (const StatisticsManager & a_Manager) override;
118  virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
119  virtual void SendThunderbolt (Vector3i a_BlockPos) override;
120  virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override;
121  virtual void SendTimeUpdate (cTickTimeLong a_WorldAge, cTickTimeLong a_WorldDate, bool a_DoDaylightCycle) override;
122  virtual void SendUnleashEntity (const cEntity & a_Entity) override;
123  virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
124  virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
125  virtual void SendUpdateSign (Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
126  virtual void SendUnlockRecipe (UInt32 a_RecipeID) override;
127  virtual void SendInitRecipes (UInt32 a_RecipeID) override;
128  virtual void SendWeather (eWeather a_Weather) override;
129  virtual void SendWholeInventory (const cWindow & a_Window) override;
130  virtual void SendWindowClose (const cWindow & a_Window) override;
131  virtual void SendWindowOpen (const cWindow & a_Window) override;
132  virtual void SendWindowProperty (const cWindow & a_Window, size_t a_Property, short a_Value) override;
133 
134  virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
135 
138  static void CompressPacket(CircularBufferCompressor & a_Packet, ContiguousByteBuffer & a_Compressed);
139 
140 protected:
141 
144 
147  static eBlockFace FaceIntToBlockFace(Int32 a_FaceInt);
148 
150  virtual UInt32 GetPacketID(ePacketType a_Packet) const override;
151 
154  virtual unsigned char GetProtocolEntityAnimation(EntityAnimation a_Animation) const;
155 
158  virtual signed char GetProtocolEntityStatus(EntityAnimation a_Animation) const;
159 
162  virtual UInt8 GetProtocolEntityType(const cEntity & a_Entity) const;
163 
165  virtual UInt32 GetProtocolMobType(eMonsterType a_MobType) const;
166 
168  virtual int GetProtocolParticleID(const AString & a_ParticleName) const;
169 
171  virtual Version GetProtocolVersion() const override;
172 
175  virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
176 
177  // Packet handlers while in the Status state (m_State == 1):
178  virtual void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer);
179  virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
180 
181  // Packet handlers while in the Login state (m_State == 2):
182  virtual void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
183  virtual void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer);
184 
185  // Packet handlers while in the Game state (m_State == 3):
186  virtual void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
187  virtual void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer);
188  virtual void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer);
189  virtual void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer);
190  virtual void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer);
191  virtual void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer);
192  virtual void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer);
193  virtual void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer);
194  virtual void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer);
195  virtual void HandlePacketPlayer (cByteBuffer & a_ByteBuffer);
196  virtual void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer);
197  virtual void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer);
198  virtual void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer);
199  virtual void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer);
200  virtual void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer);
201  virtual void HandlePacketResourcePackStatus (cByteBuffer & a_ByteBuffer);
202  virtual void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer);
203  virtual void HandlePacketSpectate (cByteBuffer & a_ByteBuffer);
204  virtual void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer);
205  virtual void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
206  virtual void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
207  virtual void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
208  virtual void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
209  virtual void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
210  virtual void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
211 
214  virtual void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, std::string_view a_Channel);
215 
217  virtual void ParseItemMetadata(cItem & a_Item, ContiguousByteBufferView a_Metadata) const;
218 
222  virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes = 0) const;
223 
225  virtual void SendEntitySpawn(const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData);
226 
228  virtual void SendPacket(cPacketizer & a_Packet) override;
229 
231  virtual void WriteBlockEntity(cFastNBTWriter & a_Writer, const cBlockEntity & a_BlockEntity) const;
232 
234  virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) const;
235 
237  virtual void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity) const;
238 
240  virtual void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) const;
241 
243  virtual void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) const;
244 
245 private:
246 
248 
250 
252 
255 
258 
261 
263  void AddReceivedData(cByteBuffer & a_Buffer, ContiguousByteBufferView a_Data);
264 
268  static const char * GetProtocolStatisticName(CustomStatistic a_Statistic);
269 
271  void HandlePacket(cByteBuffer & a_Buffer);
272 
273  void StartEncryption(const Byte * a_Key);
274 } ;
std::vector< sSetBlock > sSetBlockVector
Definition: ChunkDef.h:441
unsigned char NIBBLETYPE
The datatype used by nibbledata (meta, light, skylight)
Definition: ChunkDef.h:44
unsigned char BLOCKTYPE
The datatype used by blockdata.
Definition: ChunkDef.h:41
eWeather
Definition: Defines.h:160
BossBarDivisionType
Definition: Defines.h:443
EntityAnimation
Definition: Defines.h:458
eChatType
Definition: Defines.h:149
eDimension
Dimension of a world.
Definition: Defines.h:231
eGameMode
Definition: Defines.h:125
eBlockFace
Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc.
Definition: Defines.h:38
BossBarColor
Definition: Defines.h:428
EffectID
Definition: EffectID.h:6
std::chrono::duration< signed long long int, cTickTime::period > cTickTimeLong
Definition: Globals.h:367
unsigned int UInt32
Definition: Globals.h:157
std::basic_string_view< std::byte > ContiguousByteBufferView
Definition: Globals.h:376
signed int Int32
Definition: Globals.h:152
unsigned char UInt8
Definition: Globals.h:159
std::basic_string< std::byte > ContiguousByteBuffer
Definition: Globals.h:375
unsigned char Byte
Definition: Globals.h:161
eMonsterType
Identifies individual monster type.
Definition: MonsterTypes.h:11
CustomStatistic
std::vector< AString > AStringVector
Definition: StringUtils.h:12
std::string AString
Definition: StringUtils.h:11
An object that can store incoming bytes and lets its clients read the bytes sequentially The bytes ar...
Definition: ByteBuffer.h:32
Container for a single chat message composed of multiple functional parts.
Definition: CompositeChat.h:34
Definition: Entity.h:76
Definition: ExpOrb.h:13
Definition: Player.h:29
Definition: Item.h:37
Encapsulates an in-game world map.
Definition: Map.h:83
Decrypts data using the AES / CFB 128 algorithm.
Encrypts data using the AES / CFB (128) algorithm.
Definition: File.h:38
Composes an individual packet in the protocol's m_OutPacketBuffer; sends it just before being destruc...
Definition: Packetizer.h:60
cProtocol(cClientHandle *a_Client)
Definition: Protocol.h:44
ePacketType
Logical types of outgoing packets.
Definition: Protocol.h:57
Version
The protocol version number, received from the client in the Handshake packet.
Definition: Protocol.h:335
virtual void SendBossBarUpdateStyle(UInt32 a_UniqueID, BossBarColor a_Color, BossBarDivisionType a_DivisionType) override
virtual void SendSoundEffect(const AString &a_SoundName, Vector3d a_Origin, float a_Volume, float a_Pitch) override
virtual void WriteEntityProperties(cPacketizer &a_Pkt, const cEntity &a_Entity) const
Writes the entity properties for the specified entity, including the Count field.
virtual void SendPlayerListRemovePlayer(const cPlayer &a_Player) override
void AddReceivedData(cByteBuffer &a_Buffer, ContiguousByteBufferView a_Data)
Adds the received (unencrypted) data to m_ReceivedData, parses complete packets.
virtual void ParseItemMetadata(cItem &a_Item, ContiguousByteBufferView a_Metadata) const
Parses item metadata as read by ReadItem(), into the item enchantments.
virtual void HandlePacketEntityAction(cByteBuffer &a_ByteBuffer)
virtual void HandlePacketPlayer(cByteBuffer &a_ByteBuffer)
virtual void SendEntityVelocity(const cEntity &a_Entity) override
virtual void SendPlayerListHeaderFooter(const cCompositeChat &a_Header, const cCompositeChat &a_Footer) override
virtual void SendUpdateBlockEntity(cBlockEntity &a_BlockEntity) override
virtual void HandlePacketUpdateSign(cByteBuffer &a_ByteBuffer)
virtual void HandlePacketStatusPing(cByteBuffer &a_ByteBuffer)
virtual void SendEntitySpawn(const cEntity &a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData)
Sends the entity type and entity-dependent data required for the entity to initially spawn.
virtual void HandlePacketLoginEncryptionResponse(cByteBuffer &a_ByteBuffer)
virtual void DataPrepared(ContiguousByteBuffer &a_Data) override
Called by cClientHandle to finalise a buffer of prepared data before they are sent to the client.
virtual void SendGameMode(eGameMode a_GameMode) override
virtual void HandlePacketEnchantItem(cByteBuffer &a_ByteBuffer)
virtual void SendTabCompletionResults(const AStringVector &a_Results) override
virtual UInt32 GetProtocolMobType(eMonsterType a_MobType) const
Converts eMonsterType to protocol-specific mob types.
virtual void SendTimeUpdate(cTickTimeLong a_WorldAge, cTickTimeLong a_WorldDate, bool a_DoDaylightCycle) override
virtual void SendPlayerListUpdateGameMode(const cPlayer &a_Player) override
virtual void SendPlayerListAddPlayer(const cPlayer &a_Player) override
virtual void WriteEntityMetadata(cPacketizer &a_Pkt, const cEntity &a_Entity) const
Writes the metadata for the specified entity, not including the terminating 0x7f.
void StartEncryption(const Byte *a_Key)
virtual void SendRemoveEntityEffect(const cEntity &a_Entity, int a_EffectID) override
virtual void HandlePacketUseEntity(cByteBuffer &a_ByteBuffer)
virtual void SendParticleEffect(const AString &a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount) override
virtual void SendScoreUpdate(const AString &a_Objective, const AString &a_Player, cObjective::Score a_Score, Byte a_Mode) override
virtual void SendExperienceOrb(const cExpOrb &a_ExpOrb) override
virtual unsigned char GetProtocolEntityAnimation(EntityAnimation a_Animation) const
Converts an animation into an ID suitable for use with the Entity Animation packet.
virtual void SendResourcePack(const AString &a_ResourcePackUrl) override
virtual void WriteBlockEntity(cFastNBTWriter &a_Writer, const cBlockEntity &a_BlockEntity) const
Writes the block entity data for the specified block entity into the packet.
virtual void HandlePacketClientSettings(cByteBuffer &a_ByteBuffer)
virtual void SendWholeInventory(const cWindow &a_Window) override
virtual void SendPlayerPosition(void) override
virtual void SendBlockAction(Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override
virtual void SendSetRawSubTitle(const AString &a_SubTitle) override
virtual void HandlePacketLoginStart(cByteBuffer &a_ByteBuffer)
virtual void HandlePacketPlayerPos(cByteBuffer &a_ByteBuffer)
virtual void SendExperience(void) override
virtual void SendEntityPosition(const cEntity &a_Entity) override
virtual void SendExplosion(Vector3f a_Position, float a_Power) override
virtual void SendBossBarAdd(UInt32 a_UniqueID, const cCompositeChat &a_Title, float a_FractionFilled, BossBarColor a_Color, BossBarDivisionType a_DivisionType, bool a_DarkenSky, bool a_PlayEndMusic, bool a_CreateFog) override
virtual void SendRespawn(eDimension a_Dimension) override
virtual void SendUnlockRecipe(UInt32 a_RecipeID) override
virtual void SendScoreboardObjective(const AString &a_Name, const AString &a_DisplayName, Byte a_Mode) override
virtual void SendEntityProperties(const cEntity &a_Entity) override
virtual void HandlePacketCreativeInventoryAction(cByteBuffer &a_ByteBuffer)
virtual UInt32 GetPacketID(ePacketType a_Packet) const override
Get the packet ID for a given packet.
virtual void SendPluginMessage(const AString &a_Channel, ContiguousByteBufferView a_Message) override
virtual void SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem &a_Item) override
virtual void SendSetRawTitle(const AString &a_Title) override
virtual void SendUnleashEntity(const cEntity &a_Entity) override
virtual void SendSoundParticleEffect(const EffectID a_EffectID, Vector3i a_Origin, int a_Data) override
virtual void SendInitRecipes(UInt32 a_RecipeID) override
virtual void HandlePacketWindowClose(cByteBuffer &a_ByteBuffer)
virtual void SendSetTitle(const cCompositeChat &a_Title) override
virtual void SendBlockBreakAnim(UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage) override
virtual void HandleVanillaPluginMessage(cByteBuffer &a_ByteBuffer, std::string_view a_Channel)
Parses Vanilla plugin messages into specific ClientHandle calls.
virtual void SendChat(const AString &a_Message, eChatType a_Type) override
virtual void SendBossBarUpdateHealth(UInt32 a_UniqueID, float a_FractionFilled) override
virtual void HandlePacketStatusRequest(cByteBuffer &a_ByteBuffer)
virtual void SendEntityMetadata(const cEntity &a_Entity) override
virtual void SendEntityEffect(const cEntity &a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) override
virtual void HandlePacketPluginMessage(cByteBuffer &a_ByteBuffer)
cAesCfb128Decryptor m_Decryptor
Definition: Protocol_1_8.h:253
cFile m_CommLogFile
The logfile where the comm is logged, when g_ShouldLogComm is true.
Definition: Protocol_1_8.h:260
virtual void SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector &a_Changes) override
virtual void HandlePacketPlayerAbilities(cByteBuffer &a_ByteBuffer)
virtual void SendUnloadChunk(int a_ChunkX, int a_ChunkZ) override
virtual void WriteMobMetadata(cPacketizer &a_Pkt, const cMonster &a_Mob) const
Writes the mob-specific metadata for the specified mob.
virtual void SendDisconnect(const AString &a_Reason) override
virtual void SendWindowClose(const cWindow &a_Window) override
virtual void SendDisplayObjective(const AString &a_Objective, cScoreboard::eDisplaySlot a_Display) override
virtual void SendDestroyEntity(const cEntity &a_Entity) override
virtual void SendPlayerPermissionLevel(void) override
virtual void SendHealth(void) override
virtual void WriteItem(cPacketizer &a_Pkt, const cItem &a_Item) const
Writes the item data into a packet.
virtual void SendSetSubTitle(const cCompositeChat &a_SubTitle) override
virtual void SendWindowProperty(const cWindow &a_Window, size_t a_Property, short a_Value) override
virtual void SendHeldItemChange(int a_ItemIndex) override
virtual void SendEntityHeadLook(const cEntity &a_Entity) override
virtual void SendPlayerListUpdatePing() override
virtual void SendLogin(const cPlayer &a_Player, const cWorld &a_World) override
virtual void SendPlayerMoveLook(void) override
cProtocol_1_8_0(cClientHandle *a_Client, const AString &a_ServerAddress, State a_State)
virtual void SendBossBarRemove(UInt32 a_UniqueID) override
virtual void SendCollectEntity(const cEntity &a_Collected, const cEntity &a_Collector, unsigned a_Count) override
virtual void SendBlockChange(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
virtual void SendPlayerAbilities(void) override
virtual void SendResetTitle(void) override
virtual void HandlePacketChatMessage(cByteBuffer &a_ByteBuffer)
State m_State
State of the protocol.
Definition: Protocol_1_8.h:143
virtual UInt8 GetProtocolEntityType(const cEntity &a_Entity) const
Converts an entity to a protocol-specific entity type.
virtual void HandlePacketKeepAlive(cByteBuffer &a_ByteBuffer)
virtual void SendLoginSuccess(void) override
virtual void SendBossBarUpdateTitle(UInt32 a_UniqueID, const cCompositeChat &a_Title) override
virtual void HandlePacketResourcePackStatus(cByteBuffer &a_ByteBuffer)
virtual void SendDetachEntity(const cEntity &a_Entity, const cEntity &a_PreviousVehicle) override
virtual void HandlePacketBlockPlace(cByteBuffer &a_ByteBuffer)
static const char * GetProtocolStatisticName(CustomStatistic a_Statistic)
Converts a statistic to a protocol-specific string.
virtual void SendMapData(const cMap &a_Map, int a_DataStartX, int a_DataStartY) override
virtual void SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override
virtual int GetProtocolParticleID(const AString &a_ParticleName) const
The 1.8 protocol use a particle id instead of a string.
virtual AString GetAuthServerID(void) override
Returns the ServerID used for authentication through session.minecraft.net.
Definition: Protocol_1_8.h:134
virtual bool ReadItem(cByteBuffer &a_ByteBuffer, cItem &a_Item, size_t a_KeepRemainingBytes=0) const
Reads an item out of the received data, sets a_Item to the values read.
virtual void HandlePacketPlayerPosLook(cByteBuffer &a_ByteBuffer)
static eBlockFace FaceIntToBlockFace(Int32 a_FaceInt)
Converts the BlockFace received by the protocol into eBlockFace constants.
virtual void HandlePacketBlockDig(cByteBuffer &a_ByteBuffer)
virtual void HandlePacketPlayerLook(cByteBuffer &a_ByteBuffer)
CircularBufferCompressor m_Compressor
Definition: Protocol_1_8.h:256
virtual void SendEntityAnimation(const cEntity &a_Entity, EntityAnimation a_Animation) override
virtual void SendKeepAlive(UInt32 a_PingID) override
virtual Version GetProtocolVersion() const override
Returns the protocol version.
virtual void SendCameraSetTo(const cEntity &a_Entity) override
virtual signed char GetProtocolEntityStatus(EntityAnimation a_Animation) const
Converts an animation into an ID suitable for use with the Entity Status packet.
virtual void HandlePacketWindowClick(cByteBuffer &a_ByteBuffer)
virtual void SendWindowOpen(const cWindow &a_Window) override
virtual void SendHideTitle(void) override
static void CompressPacket(CircularBufferCompressor &a_Packet, ContiguousByteBuffer &a_Compressed)
Compress the packet.
virtual void SendPlayerSpawn(const cPlayer &a_Player) override
cAesCfb128Encryptor m_Encryptor
Definition: Protocol_1_8.h:254
virtual void SendPlayerListUpdateDisplayName(const cPlayer &a_Player, const AString &a_CustomName) override
virtual void SendBossBarUpdateFlags(UInt32 a_UniqueID, bool a_DarkenSky, bool a_PlayEndMusic, bool a_CreateFog) override
virtual void DataReceived(cByteBuffer &a_Buffer, ContiguousByteBuffer &a_Data) override
Called by cClientHandle to process data, when the client sends some.
virtual void SendAttachEntity(const cEntity &a_Entity, const cEntity &a_Vehicle) override
virtual void SendSpawnEntity(const cEntity &a_Entity) override
virtual void HandlePacketSteerVehicle(cByteBuffer &a_ByteBuffer)
virtual void SendEntityLook(const cEntity &a_Entity) override
virtual void SendPacket(cPacketizer &a_Packet) override
Sends the packet to the client.
CircularBufferExtractor m_Extractor
Definition: Protocol_1_8.h:257
virtual void SendSpawnMob(const cMonster &a_Mob) override
virtual void SendThunderbolt(Vector3i a_BlockPos) override
virtual void HandlePacketClientStatus(cByteBuffer &a_ByteBuffer)
virtual void SendStatistics(const StatisticsManager &a_Manager) override
virtual void HandlePacketSlotSelect(cByteBuffer &a_ByteBuffer)
virtual void SendChatRaw(const AString &a_MessageRaw, eChatType a_Type) override
virtual void SendEditSign(Vector3i a_BlockPos) override
Request the client to open up the sign editor for the sign (1.6+)
virtual void HandlePacketAnimation(cByteBuffer &a_ByteBuffer)
virtual bool HandlePacket(cByteBuffer &a_ByteBuffer, UInt32 a_PacketType)
Reads and handles the packet.
virtual void SendWeather(eWeather a_Weather) override
AString m_ServerAddress
Definition: Protocol_1_8.h:247
virtual void SendLeashEntity(const cEntity &a_Entity, const cEntity &a_EntityLeashedTo) override
virtual void SendPaintingSpawn(const cPainting &a_Painting) override
virtual void SendUpdateSign(Vector3i a_BlockPos, const AString &a_Line1, const AString &a_Line2, const AString &a_Line3, const AString &a_Line4) override
AString m_AuthServerID
Definition: Protocol_1_8.h:249
virtual void HandlePacketTabComplete(cByteBuffer &a_ByteBuffer)
virtual void SendEntityEquipment(const cEntity &a_Entity, short a_SlotNum, const cItem &a_Item) override
virtual void HandlePacketSpectate(cByteBuffer &a_ByteBuffer)
virtual void SendChunkData(ContiguousByteBufferView a_ChunkData) override
Class that manages the statistics and achievements of a single player.
Represents a UI window.
Definition: Window.h:54
Definition: World.h:53