Cuberite
A lightweight, fast and extensible game server for Minecraft
EffectID.h
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1 #pragma once
2 
3 // tolua_begin
4 
5 enum class EffectID : Int32
6 {
22  SFX_MOB_GHAST_WARN = 1015,
23  SFX_MOB_GHAST_SHOOT = 1016,
25  SFX_MOB_BLAZE_SHOOT = 1018,
26  SFX_MOB_ZOMBIE_WOOD = 1019,
27  SFX_MOB_ZOMBIE_METAL = 1020,
30  SFX_MOB_WITHER_SPAWN = 1023,
31  SFX_MOB_WITHER_SHOOT = 1024,
32  SFX_MOB_BAT_TAKEOFF = 1025,
33  SFX_MOB_ZOMBIE_INFECT = 1026,
34  SFX_MOB_ZOMBIE_UNFECT = 1027,
37  SFX_RANDOM_ANVIL_USE = 1030,
38  SFX_RANDOM_ANVIL_LAND = 1031,
45 
46  PARTICLE_SMOKE = 2000,
47  PARTICLE_BLOCK_BREAK = 2001,
49  PARTICLE_EYE_OF_ENDER = 2003,
50  PARTICLE_MOBSPAWN = 2004,
55 };
56 
57 enum class SmokeDirection : Int32
58 {
59  SOUTH_EAST = 0,
60  SOUTH = 1,
61  SOUTH_WEST = 2,
62  EAST = 3,
63  CENTRE = 4,
64  WEST = 5,
65  NORTH_EAST = 6,
66  NORTH = 7,
67  NORTH_WEST = 8,
68 };
69 
70 // tolua_end
EffectID
Definition: EffectID.h:6
@ SFX_MOB_ZOMBIE_WOOD_BREAK
@ SFX_RANDOM_DISPENSER_SHOOT
@ SFX_RANDOM_FIRE_EXTINGUISH
@ PARTICLE_BLOCK_BREAK
@ SFX_RANDOM_IRON_TRAPDOOR_OPEN
@ SFX_MOB_BLAZE_SHOOT
@ SFX_RANDOM_DISPENSER_DISPENSE
@ SFX_MOB_ZOMBIE_METAL
@ PARTICLE_DRAGON_BREATH
@ SFX_MOB_ENDERDRAGON_SHOOT
@ PARTICLE_EYE_OF_ENDER
@ SFX_RANDOM_IRON_DOOR_OPEN
@ SFX_MOB_ZOMBIE_WOOD
@ PARTICLE_MOBSPAWN
@ SFX_RANDOM_FENCE_GATE_OPEN
@ SFX_RANDOM_CHORUS_FLOWER_DEATH
@ SFX_MOB_BAT_TAKEOFF
@ SFX_RANDOM_WOODEN_DOOR_CLOSE
@ PARTICLE_END_GATEWAY_SPAWN
@ SFX_RANDOM_WOODEN_TRAPDOOR_CLOSE
@ SFX_RANDOM_WOODEN_TRAPDOOR_OPEN
@ SFX_RANDOM_BREWING_STAND_BREW
@ PARTICLE_SPLASH_POTION
@ SFX_RANDOM_DISPENSER_DISPENSE_FAIL
@ SFX_MOB_GHAST_WARN
@ PARTICLE_SMOKE
@ SFX_MOB_ZOMBIE_UNFECT
@ SFX_RANDOM_ANVIL_LAND
@ SFX_RANDOM_IRON_DOOR_CLOSE
@ SFX_RANDOM_WOODEN_DOOR_OPEN
@ PARTICLE_HAPPY_VILLAGER
@ SFX_RANDOM_CHORUS_FLOWER_GROW
@ SFX_RANDOM_PORTAL_TRAVEL
@ SFX_MOB_WITHER_SPAWN
@ SFX_RANDOM_FENCE_GATE_CLOSE
@ SFX_RANDOM_PLAY_MUSIC_DISC
@ SFX_MOB_WITHER_BREAK_BLOCK
@ SFX_MOB_GHAST_SHOOT
@ SFX_RANDOM_ANVIL_BREAK
@ SFX_MOB_ENDERDRAGON_DEATH
@ SFX_RANDOM_ANVIL_USE
@ SFX_RANDOM_IRON_TRAPDOOR_CLOSE
@ SFX_MOB_WITHER_SHOOT
@ SFX_RANDOM_FIREWORK_SHOT
@ PARTICLE_ENDERDRAGON_GROWL
@ SFX_RANDOM_ENDER_EYE_LAUNCH
@ SFX_MOB_ZOMBIE_INFECT
SmokeDirection
Definition: EffectID.h:58
signed int Int32
Definition: Globals.h:152