Cuberite
A lightweight, fast and extensible game server for Minecraft
Enumerations
EffectID.h File Reference
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Enumerations

enum class  EffectID : Int32 {
  SFX_RANDOM_DISPENSER_DISPENSE = 1000 , SFX_RANDOM_DISPENSER_DISPENSE_FAIL = 1001 , SFX_RANDOM_DISPENSER_SHOOT = 1002 , SFX_RANDOM_ENDER_EYE_LAUNCH = 1003 ,
  SFX_RANDOM_FIREWORK_SHOT = 1004 , SFX_RANDOM_IRON_DOOR_OPEN = 1005 , SFX_RANDOM_WOODEN_DOOR_OPEN = 1006 , SFX_RANDOM_WOODEN_TRAPDOOR_OPEN = 1007 ,
  SFX_RANDOM_FENCE_GATE_OPEN = 1008 , SFX_RANDOM_FIRE_EXTINGUISH = 1009 , SFX_RANDOM_PLAY_MUSIC_DISC = 1010 , SFX_RANDOM_IRON_DOOR_CLOSE = 1011 ,
  SFX_RANDOM_WOODEN_DOOR_CLOSE = 1012 , SFX_RANDOM_WOODEN_TRAPDOOR_CLOSE = 1013 , SFX_RANDOM_FENCE_GATE_CLOSE = 1014 , SFX_MOB_GHAST_WARN = 1015 ,
  SFX_MOB_GHAST_SHOOT = 1016 , SFX_MOB_ENDERDRAGON_SHOOT = 1017 , SFX_MOB_BLAZE_SHOOT = 1018 , SFX_MOB_ZOMBIE_WOOD = 1019 ,
  SFX_MOB_ZOMBIE_METAL = 1020 , SFX_MOB_ZOMBIE_WOOD_BREAK = 1021 , SFX_MOB_WITHER_BREAK_BLOCK = 1022 , SFX_MOB_WITHER_SPAWN = 1023 ,
  SFX_MOB_WITHER_SHOOT = 1024 , SFX_MOB_BAT_TAKEOFF = 1025 , SFX_MOB_ZOMBIE_INFECT = 1026 , SFX_MOB_ZOMBIE_UNFECT = 1027 ,
  SFX_MOB_ENDERDRAGON_DEATH = 1028 , SFX_RANDOM_ANVIL_BREAK = 1029 , SFX_RANDOM_ANVIL_USE = 1030 , SFX_RANDOM_ANVIL_LAND = 1031 ,
  SFX_RANDOM_PORTAL_TRAVEL = 1032 , SFX_RANDOM_CHORUS_FLOWER_GROW = 1033 , SFX_RANDOM_CHORUS_FLOWER_DEATH = 1034 , SFX_RANDOM_BREWING_STAND_BREW = 1035 ,
  SFX_RANDOM_IRON_TRAPDOOR_OPEN = 1036 , SFX_RANDOM_IRON_TRAPDOOR_CLOSE = 1037 , PARTICLE_SMOKE = 2000 , PARTICLE_BLOCK_BREAK = 2001 ,
  PARTICLE_SPLASH_POTION = 2002 , PARTICLE_EYE_OF_ENDER = 2003 , PARTICLE_MOBSPAWN = 2004 , PARTICLE_HAPPY_VILLAGER = 2005 ,
  PARTICLE_DRAGON_BREATH = 2006 , PARTICLE_END_GATEWAY_SPAWN = 3000 , PARTICLE_ENDERDRAGON_GROWL = 3001
}
 
enum class  SmokeDirection : Int32 {
  SOUTH_EAST = 0 , SOUTH = 1 , SOUTH_WEST = 2 , EAST = 3 ,
  CENTRE = 4 , WEST = 5 , NORTH_EAST = 6 , NORTH = 7 ,
  NORTH_WEST = 8
}
 

Enumeration Type Documentation

◆ EffectID

enum EffectID : Int32
strong
Enumerator
SFX_RANDOM_DISPENSER_DISPENSE 
SFX_RANDOM_DISPENSER_DISPENSE_FAIL 
SFX_RANDOM_DISPENSER_SHOOT 
SFX_RANDOM_ENDER_EYE_LAUNCH 
SFX_RANDOM_FIREWORK_SHOT 
SFX_RANDOM_IRON_DOOR_OPEN 
SFX_RANDOM_WOODEN_DOOR_OPEN 
SFX_RANDOM_WOODEN_TRAPDOOR_OPEN 
SFX_RANDOM_FENCE_GATE_OPEN 
SFX_RANDOM_FIRE_EXTINGUISH 
SFX_RANDOM_PLAY_MUSIC_DISC 
SFX_RANDOM_IRON_DOOR_CLOSE 
SFX_RANDOM_WOODEN_DOOR_CLOSE 
SFX_RANDOM_WOODEN_TRAPDOOR_CLOSE 
SFX_RANDOM_FENCE_GATE_CLOSE 
SFX_MOB_GHAST_WARN 
SFX_MOB_GHAST_SHOOT 
SFX_MOB_ENDERDRAGON_SHOOT 
SFX_MOB_BLAZE_SHOOT 
SFX_MOB_ZOMBIE_WOOD 
SFX_MOB_ZOMBIE_METAL 
SFX_MOB_ZOMBIE_WOOD_BREAK 
SFX_MOB_WITHER_BREAK_BLOCK 
SFX_MOB_WITHER_SPAWN 
SFX_MOB_WITHER_SHOOT 
SFX_MOB_BAT_TAKEOFF 
SFX_MOB_ZOMBIE_INFECT 
SFX_MOB_ZOMBIE_UNFECT 
SFX_MOB_ENDERDRAGON_DEATH 
SFX_RANDOM_ANVIL_BREAK 
SFX_RANDOM_ANVIL_USE 
SFX_RANDOM_ANVIL_LAND 
SFX_RANDOM_PORTAL_TRAVEL 
SFX_RANDOM_CHORUS_FLOWER_GROW 
SFX_RANDOM_CHORUS_FLOWER_DEATH 
SFX_RANDOM_BREWING_STAND_BREW 
SFX_RANDOM_IRON_TRAPDOOR_OPEN 
SFX_RANDOM_IRON_TRAPDOOR_CLOSE 
PARTICLE_SMOKE 
PARTICLE_BLOCK_BREAK 
PARTICLE_SPLASH_POTION 
PARTICLE_EYE_OF_ENDER 
PARTICLE_MOBSPAWN 
PARTICLE_HAPPY_VILLAGER 
PARTICLE_DRAGON_BREATH 
PARTICLE_END_GATEWAY_SPAWN 
PARTICLE_ENDERDRAGON_GROWL 

Definition at line 5 of file EffectID.h.

◆ SmokeDirection

enum SmokeDirection : Int32
strong
Enumerator
SOUTH_EAST 
SOUTH 
SOUTH_WEST 
EAST 
CENTRE 
WEST 
NORTH_EAST 
NORTH 
NORTH_WEST 

Definition at line 57 of file EffectID.h.