Enumerator |
---|
SFX_RANDOM_DISPENSER_DISPENSE | |
SFX_RANDOM_DISPENSER_DISPENSE_FAIL | |
SFX_RANDOM_DISPENSER_SHOOT | |
SFX_RANDOM_ENDER_EYE_LAUNCH | |
SFX_RANDOM_FIREWORK_SHOT | |
SFX_RANDOM_IRON_DOOR_OPEN | |
SFX_RANDOM_WOODEN_DOOR_OPEN | |
SFX_RANDOM_WOODEN_TRAPDOOR_OPEN | |
SFX_RANDOM_FENCE_GATE_OPEN | |
SFX_RANDOM_FIRE_EXTINGUISH | |
SFX_RANDOM_PLAY_MUSIC_DISC | |
SFX_RANDOM_IRON_DOOR_CLOSE | |
SFX_RANDOM_WOODEN_DOOR_CLOSE | |
SFX_RANDOM_WOODEN_TRAPDOOR_CLOSE | |
SFX_RANDOM_FENCE_GATE_CLOSE | |
SFX_MOB_GHAST_WARN | |
SFX_MOB_GHAST_SHOOT | |
SFX_MOB_ENDERDRAGON_SHOOT | |
SFX_MOB_BLAZE_SHOOT | |
SFX_MOB_ZOMBIE_WOOD | |
SFX_MOB_ZOMBIE_METAL | |
SFX_MOB_ZOMBIE_WOOD_BREAK | |
SFX_MOB_WITHER_BREAK_BLOCK | |
SFX_MOB_WITHER_SPAWN | |
SFX_MOB_WITHER_SHOOT | |
SFX_MOB_BAT_TAKEOFF | |
SFX_MOB_ZOMBIE_INFECT | |
SFX_MOB_ZOMBIE_UNFECT | |
SFX_MOB_ENDERDRAGON_DEATH | |
SFX_RANDOM_ANVIL_BREAK | |
SFX_RANDOM_ANVIL_USE | |
SFX_RANDOM_ANVIL_LAND | |
SFX_RANDOM_PORTAL_TRAVEL | |
SFX_RANDOM_CHORUS_FLOWER_GROW | |
SFX_RANDOM_CHORUS_FLOWER_DEATH | |
SFX_RANDOM_BREWING_STAND_BREW | |
SFX_RANDOM_IRON_TRAPDOOR_OPEN | |
SFX_RANDOM_IRON_TRAPDOOR_CLOSE | |
PARTICLE_SMOKE | |
PARTICLE_BLOCK_BREAK | |
PARTICLE_SPLASH_POTION | |
PARTICLE_EYE_OF_ENDER | |
PARTICLE_MOBSPAWN | |
PARTICLE_HAPPY_VILLAGER | |
PARTICLE_DRAGON_BREATH | |
PARTICLE_END_GATEWAY_SPAWN | |
PARTICLE_ENDERDRAGON_GROWL | |