4 #include "../Defines.h" 5 #include "../Scoreboard.h" virtual void BroadcastTimeUpdate(const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastChatFailure(const AString &a_Message, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastParticleEffect(const AString &a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastEntityMetadata(const cEntity &a_Entity, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastBlockAction(Vector3i a_BlockPos, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastLeashEntity(const cEntity &a_Entity, const cEntity &a_EntityLeashedTo)=0
virtual void BroadcastScoreboardObjective(const AString &a_Name, const AString &a_DisplayName, Byte a_Mode)=0
virtual void BroadcastDisplayObjective(const AString &a_Objective, cScoreboard::eDisplaySlot a_Display)=0
unsigned char BLOCKTYPE
The datatype used by blockdata.
virtual void BroadcastScoreUpdate(const AString &a_Objective, const AString &a_PlayerName, cObjective::Score a_Score, Byte a_Mode)=0
virtual void BroadcastPlayerListRemovePlayer(const cPlayer &a_Player, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastEntityHeadLook(const cEntity &a_Entity, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastRemoveEntityEffect(const cEntity &a_Entity, int a_EffectID, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastChatWarning(const AString &a_Message, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastPlayerListUpdateDisplayName(const cPlayer &a_Player, const AString &a_CustomName, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastEntityEffect(const cEntity &a_Entity, int a_EffectID, int a_Amplifier, int a_Duration, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastDestroyEntity(const cEntity &a_Entity, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastDetachEntity(const cEntity &a_Entity, const cEntity &a_PreviousVehicle)=0
virtual void BroadcastSpawnEntity(cEntity &a_Entity, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastEntityStatus(const cEntity &a_Entity, Int8 a_Status, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastTeleportEntity(const cEntity &a_Entity, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastEntityVelocity(const cEntity &a_Entity, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastEntityRelMoveLook(const cEntity &a_Entity, Vector3< Int8 > a_RelMove, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastBlockBreakAnimation(UInt32 a_EntityID, Vector3i a_BlockPos, Int8 a_Stage, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastSoundParticleEffect(const EffectID a_EffectID, Vector3i a_SrcPos, int a_Data, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastAttachEntity(const cEntity &a_Entity, const cEntity &a_Vehicle)=0
virtual void BroadcastCollectEntity(const cEntity &a_Pickup, const cPlayer &a_Player, int a_Count, const cClientHandle *a_Exclude=nullptr)=0
virtual ~cBroadcastInterface()
virtual void BroadcastSoundEffect(const AString &a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle *a_Exclude=nullptr)=0
Container for a single chat message composed of multiple functional parts.
virtual void BroadcastBlockEntity(Vector3i a_BlockPos, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastEntityAnimation(const cEntity &a_Entity, Int8 a_Animation, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastThunderbolt(Vector3i a_BlockPos, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastChat(const AString &a_Message, const cClientHandle *a_Exclude=nullptr, eMessageType a_ChatPrefix=mtCustom)=0
virtual void BroadcastChatInfo(const AString &a_Message, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastEntityEquipment(const cEntity &a_Entity, short a_SlotNum, const cItem &a_Item, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastEntityLook(const cEntity &a_Entity, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastEntityRelMove(const cEntity &a_Entity, Vector3< Int8 > a_RelMove, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastPlayerListUpdateGameMode(const cPlayer &a_Player, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastChatDeath(const AString &a_Message, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastUseBed(const cEntity &a_Entity, Vector3i a_BedPos)=0
virtual void BroadcastChatFatal(const AString &a_Message, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastPlayerListUpdatePing(const cPlayer &a_Player, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastPlayerListAddPlayer(const cPlayer &a_Player, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastChatSuccess(const AString &a_Message, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastWeather(eWeather a_Weather, const cClientHandle *a_Exclude=nullptr)=0
virtual void BroadcastUnleashEntity(const cEntity &a_Entity)=0