Cuberite
A lightweight, fast and extensible game server for Minecraft
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#include "Globals.h"
#include "IncludeAllMonsters.h"
#include "LineBlockTracer.h"
#include "../BlockInfo.h"
#include "../Root.h"
#include "../Server.h"
#include "../ClientHandle.h"
#include "../Items/ItemHandler.h"
#include "../World.h"
#include "../EffectID.h"
#include "../Entities/Player.h"
#include "../Entities/ExpOrb.h"
#include "../MonsterConfig.h"
#include "../BoundingBox.h"
#include "Items/ItemSpawnEgg.h"
#include "../Chunk.h"
#include "../FastRandom.h"
#include "PathFinder.h"
#include "../Entities/LeashKnot.h"
Go to the source code of this file.
Variables | |
struct { | |
const char * m_lcName | |
eMonsterType m_Type | |
const char * m_VanillaName | |
const char * m_VanillaNameNBT | |
} | g_MobTypeNames [] |
Map for eType <-> string Needs to be alpha-sorted by the strings, because binary search is used in StringToMobType() The strings need to be lowercase (for more efficient comparisons in StringToMobType()) m_VanillaName is the name that vanilla use for this mob. More... | |
const { ... } g_MobTypeNames[] |
Map for eType <-> string Needs to be alpha-sorted by the strings, because binary search is used in StringToMobType() The strings need to be lowercase (for more efficient comparisons in StringToMobType()) m_VanillaName is the name that vanilla use for this mob.
const char* m_lcName |
Definition at line 36 of file Monster.cpp.
eMonsterType m_Type |
Definition at line 35 of file Monster.cpp.
const char* m_VanillaName |
Definition at line 37 of file Monster.cpp.
const char* m_VanillaNameNBT |
Definition at line 38 of file Monster.cpp.