Cuberite
A lightweight, fast and extensible game server for Minecraft
MonsterConfig.h
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2 #pragma once
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8 // fwd:
9 class cMonster;
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16 {
17 public:
18  cMonsterConfig(void);
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21  void AssignAttributes(cMonster * a_Monster, const AString & a_Name);
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23 private:
24  struct sAttributesStruct;
25  struct sMonsterConfigState;
27  void Initialize();
28 } ;
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std::string AString
Definition: StringUtils.h:11
sMonsterConfigState * m_pState
Definition: MonsterConfig.h:25
void AssignAttributes(cMonster *a_Monster, const AString &a_Name)