Cuberite
A lightweight, fast and extensible game server for Minecraft
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#include "Globals.h"
#include "WSSAnvil.h"
#include "NBTChunkSerializer.h"
#include "EnchantmentSerializer.h"
#include "NamespaceSerializer.h"
#include "json/json.h"
#include "OSSupport/GZipFile.h"
#include "../World.h"
#include "../Item.h"
#include "../ItemGrid.h"
#include "../StringCompression.h"
#include "../SetChunkData.h"
#include "../Root.h"
#include "../BlockType.h"
#include "../JsonUtils.h"
#include "../BlockEntities/BannerEntity.h"
#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/BedEntity.h"
#include "../BlockEntities/BrewingstandEntity.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/DispenserEntity.h"
#include "../BlockEntities/DropperEntity.h"
#include "../BlockEntities/EnchantingTableEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../BlockEntities/EndPortalEntity.h"
#include "../BlockEntities/FurnaceEntity.h"
#include "../BlockEntities/HopperEntity.h"
#include "../BlockEntities/JukeboxEntity.h"
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SignEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/MobSpawnerEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "../Mobs/IncludeAllMonsters.h"
#include "../Entities/Boat.h"
#include "../Entities/EnderCrystal.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Minecart.h"
#include "../Entities/Pickup.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/SplashPotionEntity.h"
#include "../Entities/ThrownEggEntity.h"
#include "../Entities/ThrownEnderPearlEntity.h"
#include "../Entities/ThrownSnowballEntity.h"
#include "../Entities/FireChargeEntity.h"
#include "../Entities/GhastFireballEntity.h"
#include "../Entities/TNTEntity.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/HangingEntity.h"
#include "../Entities/ItemFrame.h"
#include "../Entities/LeashKnot.h"
#include "../Entities/Painting.h"
#include "../Protocol/MojangAPI.h"
#include "../Server.h"
#include "../BoundingBox.h"
Go to the source code of this file.
Macros | |
#define | MAX_MCA_FILES 32 |
If defined, the BlockSkyLight values will be copied over to BlockLight upon chunk saving, thus making skylight visible in Minutor's Lighting mode. More... | |
#define MAX_MCA_FILES 32 |
If defined, the BlockSkyLight values will be copied over to BlockLight upon chunk saving, thus making skylight visible in Minutor's Lighting mode.
Maximum number of MCA files that are cached in memory. Since only the header is actually in the memory, this number can be high, but still, each file means an OS FS handle.
Definition at line 74 of file WSSAnvil.cpp.