Cuberite
A lightweight, fast and extensible game server for Minecraft
Macros
WSSAnvil.cpp File Reference
#include "Globals.h"
#include "WSSAnvil.h"
#include "NBTChunkSerializer.h"
#include "EnchantmentSerializer.h"
#include "NamespaceSerializer.h"
#include "json/json.h"
#include "OSSupport/GZipFile.h"
#include "../World.h"
#include "../Item.h"
#include "../ItemGrid.h"
#include "../StringCompression.h"
#include "../SetChunkData.h"
#include "../Root.h"
#include "../BlockType.h"
#include "../JsonUtils.h"
#include "../BlockEntities/BannerEntity.h"
#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/BedEntity.h"
#include "../BlockEntities/BrewingstandEntity.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/DispenserEntity.h"
#include "../BlockEntities/DropperEntity.h"
#include "../BlockEntities/EnchantingTableEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../BlockEntities/EndPortalEntity.h"
#include "../BlockEntities/FurnaceEntity.h"
#include "../BlockEntities/HopperEntity.h"
#include "../BlockEntities/JukeboxEntity.h"
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SignEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/MobSpawnerEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "../Mobs/IncludeAllMonsters.h"
#include "../Entities/Boat.h"
#include "../Entities/EnderCrystal.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Minecart.h"
#include "../Entities/Pickup.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/SplashPotionEntity.h"
#include "../Entities/ThrownEggEntity.h"
#include "../Entities/ThrownEnderPearlEntity.h"
#include "../Entities/ThrownSnowballEntity.h"
#include "../Entities/FireChargeEntity.h"
#include "../Entities/GhastFireballEntity.h"
#include "../Entities/TNTEntity.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/HangingEntity.h"
#include "../Entities/ItemFrame.h"
#include "../Entities/LeashKnot.h"
#include "../Entities/Painting.h"
#include "../Protocol/MojangAPI.h"
#include "../Server.h"
#include "../BoundingBox.h"
Include dependency graph for WSSAnvil.cpp:

Go to the source code of this file.

Macros

#define MAX_MCA_FILES   32
 If defined, the BlockSkyLight values will be copied over to BlockLight upon chunk saving, thus making skylight visible in Minutor's Lighting mode. More...
 

Macro Definition Documentation

◆ MAX_MCA_FILES

#define MAX_MCA_FILES   32

If defined, the BlockSkyLight values will be copied over to BlockLight upon chunk saving, thus making skylight visible in Minutor's Lighting mode.

Maximum number of MCA files that are cached in memory. Since only the header is actually in the memory, this number can be high, but still, each file means an OS FS handle.

Definition at line 74 of file WSSAnvil.cpp.