Cuberite
A lightweight, fast and extensible game server for Minecraft
Wolf.h
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1 
2 #pragma once
3 
5 #include "../UUID.h"
6 
7 
8 class cEntity;
9 
10 
11 
12 class cWolf:
14 {
16 
17 public:
18 
19  cWolf();
20 
22 
23  void NotifyAlliesOfFight(cPawn * a_Opponent);
24  virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
25  virtual void OnRightClicked(cPlayer & a_Player) override;
26  virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
27  virtual void TickFollowPlayer();
28  virtual bool Attack(std::chrono::milliseconds a_Dt) override;
29 
30  // Get functions
31  bool IsSitting (void) const override { return m_IsSitting; }
32  bool IsTame (void) const override { return m_IsTame; }
33  bool IsBegging (void) const { return m_IsBegging; }
34  bool IsAngry (void) const { return m_IsAngry; }
35  AString GetOwnerName (void) const { return m_OwnerName; }
36  cUUID GetOwnerUUID (void) const { return m_OwnerUUID; }
37  int GetCollarColor(void) const { return m_CollarColor; }
38 
39  // Set functions
40  void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; }
41  void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
42  void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
43  void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; }
44  void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; }
45  void SetOwner (const AString & a_NewOwnerName, const cUUID & a_NewOwnerUUID)
46  {
47  m_OwnerName = a_NewOwnerName;
48  m_OwnerUUID = a_NewOwnerUUID;
49  }
50 
58  void ReceiveNearbyFightInfo(const cUUID & a_PlayerUUID, cPawn * a_Opponent, bool a_IsPlayerInvolved);
59 
60  virtual void InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
61 
62  virtual void InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2) override;
63  virtual void GetBreedingItems(cItems & a_Items) override
64  {
65  a_Items.Add(E_ITEM_RAW_BEEF);
66  a_Items.Add(E_ITEM_STEAK);
67  a_Items.Add(E_ITEM_RAW_PORKCHOP);
68  a_Items.Add(E_ITEM_COOKED_PORKCHOP);
69  a_Items.Add(E_ITEM_RAW_CHICKEN);
70  a_Items.Add(E_ITEM_COOKED_CHICKEN);
71  a_Items.Add(E_ITEM_RAW_MUTTON);
72  a_Items.Add(E_ITEM_COOKED_MUTTON);
73  a_Items.Add(E_ITEM_RAW_RABBIT);
74  a_Items.Add(E_ITEM_COOKED_RABBIT);
75  a_Items.Add(E_ITEM_ROTTEN_FLESH);
76  }
77 
78 
79 protected:
80 
82  bool m_IsTame;
84  bool m_IsAngry;
89 } ;
90 
91 
92 
93 
@ E_ITEM_RAW_RABBIT
Definition: BlockType.h:457
@ E_ITEM_RAW_CHICKEN
Definition: BlockType.h:410
@ E_ITEM_STEAK
Definition: BlockType.h:409
@ E_ITEM_ROTTEN_FLESH
Definition: BlockType.h:412
@ E_ITEM_RAW_PORKCHOP
Definition: BlockType.h:363
@ E_ITEM_COOKED_RABBIT
Definition: BlockType.h:458
@ E_ITEM_COOKED_CHICKEN
Definition: BlockType.h:411
@ E_ITEM_RAW_BEEF
Definition: BlockType.h:408
@ E_ITEM_RAW_MUTTON
Definition: BlockType.h:470
@ E_ITEM_COOKED_PORKCHOP
Definition: BlockType.h:364
@ E_ITEM_COOKED_MUTTON
Definition: BlockType.h:471
#define CLASS_PROTODEF(classname)
Definition: Entity.h:13
std::string AString
Definition: StringUtils.h:11
Definition: Chunk.h:36
Definition: Entity.h:76
Definition: Pawn.h:17
Definition: Player.h:29
This class bridges a vector of cItem for safe access via Lua.
Definition: Item.h:215
void Add(const cItem &a_Item)
Definition: Item.h:233
cPassiveAggressiveMonster(const AString &a_ConfigName, eMonsterType a_MobType, const AString &a_SoundHurt, const AString &a_SoundDeath, const AString &a_SoundAmbient, float a_Width, float a_Height)
Definition: Wolf.h:14
cWolf()
Definition: Wolf.cpp:14
virtual bool DoTakeDamage(TakeDamageInfo &a_TDI) override
Makes this entity take damage specified in the a_TDI.
Definition: Wolf.cpp:30
void SetIsTame(bool a_IsTame)
Definition: Wolf.h:41
int m_CollarColor
Definition: Wolf.h:87
void SetIsSitting(bool a_IsSitting)
Definition: Wolf.h:40
cUUID GetOwnerUUID(void) const
Definition: Wolf.h:36
AString GetOwnerName(void) const
Definition: Wolf.h:35
void SetOwner(const AString &a_NewOwnerName, const cUUID &a_NewOwnerUUID)
Definition: Wolf.h:45
bool m_IsBegging
Definition: Wolf.h:83
void SetCollarColor(int a_CollarColor)
Definition: Wolf.h:44
cUUID m_OwnerUUID
Definition: Wolf.h:86
virtual void TickFollowPlayer()
Definition: Wolf.cpp:382
int m_NotificationCooldown
Definition: Wolf.h:88
bool IsSitting(void) const override
Definition: Wolf.h:31
bool m_IsSitting
Definition: Wolf.h:81
virtual void InStateIdle(std::chrono::milliseconds a_Dt, cChunk &a_Chunk) override
Definition: Wolf.cpp:430
virtual void InheritFromParents(cMonster *a_Parent1, cMonster *a_Parent2) override
Called after the baby is born, allows the baby to inherit the parents' properties (color,...
Definition: Wolf.cpp:442
void NotifyAlliesOfFight(cPawn *a_Opponent)
Definition: Wolf.cpp:75
virtual void GetBreedingItems(cItems &a_Items) override
Returns the items that make the animal breed - this is usually the same as the ones that make the ani...
Definition: Wolf.h:63
virtual bool Attack(std::chrono::milliseconds a_Dt) override
Try to perform attack returns true if attack was deemed successful (hit player, fired projectile,...
Definition: Wolf.cpp:95
void ReceiveNearbyFightInfo(const cUUID &a_PlayerUUID, cPawn *a_Opponent, bool a_IsPlayerInvolved)
Notfies the wolf of a nearby fight.
Definition: Wolf.cpp:117
bool IsAngry(void) const
Definition: Wolf.h:34
bool m_IsAngry
Definition: Wolf.h:84
void SetIsBegging(bool a_IsBegging)
Definition: Wolf.h:42
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk &a_Chunk) override
Definition: Wolf.cpp:285
bool IsTame(void) const override
Definition: Wolf.h:32
AString m_OwnerName
Definition: Wolf.h:85
bool IsBegging(void) const
Definition: Wolf.h:33
void SetIsAngry(bool a_IsAngry)
Definition: Wolf.h:43
virtual void OnRightClicked(cPlayer &a_Player) override
Called when the specified player right-clicks this entity.
Definition: Wolf.cpp:167
int GetCollarColor(void) const
Definition: Wolf.h:37
bool m_IsTame
Definition: Wolf.h:82
Definition: UUID.h:11