eMonsterType
Identifies individual monster type.
cAggressiveMonster(const AString &a_ConfigName, eMonsterType a_MobType, const AString &a_SoundHurt, const AString &a_SoundDeath, const AString &a_SoundAmbient, float a_Width, float a_Height)
cPassiveAggressiveMonster(const AString &a_ConfigName, eMonsterType a_MobType, const AString &a_SoundHurt, const AString &a_SoundDeath, const AString &a_SoundAmbient, float a_Width, float a_Height)
virtual void EventSeePlayer(cPlayer *, cChunk &a_Chunk) override
virtual bool DoTakeDamage(TakeDamageInfo &a_TDI) override
Makes this entity take damage specified in the a_TDI.