Cuberite
A lightweight, fast and extensible game server for Minecraft
Macros
Protocol_1_9.cpp File Reference
#include "Globals.h"
#include "Protocol_1_9.h"
#include "../mbedTLS++/Sha1Checksum.h"
#include "Packetizer.h"
#include "../ClientHandle.h"
#include "../Root.h"
#include "../Server.h"
#include "../World.h"
#include "../StringCompression.h"
#include "../CompositeChat.h"
#include "../JsonUtils.h"
#include "../WorldStorage/FastNBT.h"
#include "../Entities/EnderCrystal.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Painting.h"
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
#include "../Entities/ItemFrame.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/FireworkEntity.h"
#include "../Entities/SplashPotionEntity.h"
#include "../Items/ItemSpawnEgg.h"
#include "../Mobs/IncludeAllMonsters.h"
#include "../UI/HorseWindow.h"
#include "../BlockEntities/MobSpawnerEntity.h"
Include dependency graph for Protocol_1_9.cpp:

Go to the source code of this file.

Macros

#define LEFT_HAND   0
 
#define MAIN_HAND   0
 

Macro Definition Documentation

◆ LEFT_HAND

#define LEFT_HAND   0

Definition at line 58 of file Protocol_1_9.cpp.

◆ MAIN_HAND

#define MAIN_HAND   0

Definition at line 55 of file Protocol_1_9.cpp.