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void | AddRoadPieces (void) |
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| cVillagePiecePool (const cPrefab::sDef *a_PieceDefs, size_t a_NumPieceDefs, const cPrefab::sDef *a_StartingPieceDefs, size_t a_NumStartingPieceDefs) |
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| cVillagePiecePool (void) |
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virtual int | GetPieceWeight (const cPlacedPiece &a_PlacedPiece, const cPiece::cConnector &a_ExistingConnector, const cPiece &a_NewPiece) override |
| Returns the relative weight with which the a_NewPiece is to be selected for placing under a_PlacedPiece through a_ExistingConnector. More...
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void | AddPieceDefs (const cPrefab::sDef *a_PieceDefs, size_t a_NumPieceDefs) |
| Adds pieces from the specified definitions into m_AllPieces. More...
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void | AddStartingPieceDefs (const cPrefab::sDef *a_StartingPieceDefs, size_t a_NumStartingPieceDefs, int a_DefaultPieceHeight=-1) |
| Adds pieces from the specified definitions into m_StartingPieces. More...
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void | AssignGens (int a_Seed, cBiomeGen &a_BiomeGen, cTerrainHeightGen &a_HeightGen, int a_SeaLevel) |
| Called when the piece pool is assigned to a generator, so that the individual starting pieces' vertical strategies may bind to the underlying subgenerators. More...
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void | Clear (void) |
| Removes and frees all pieces from this pool. More...
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| cPrefabPiecePool (const cPrefab::sDef *a_PieceDefs, size_t a_NumPieceDefs, const cPrefab::sDef *a_StartingPieceDefs, size_t a_NumStartingPieceDefs, int a_DefaultStartingPieceHeight=-1) |
| Creates a piece pool with prefabs from the specified definitions. More...
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| cPrefabPiecePool (void) |
| Creates an empty instance. More...
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const AStringMap & | GetAllMetadata (void) const |
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size_t | GetAllPiecesCount (void) const |
| Returns the number of regular (non-starting) pieces. More...
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const AString & | GetIntendedUse (void) const |
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int | GetMaxDensity (void) const |
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AString | GetMetadata (const AString &a_ParamName) const |
| Returns the specified value from the metadata map. More...
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int | GetMinDensity (void) const |
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virtual cPieces | GetPiecesWithConnector (int a_ConnectorType) override |
| Returns a list of pieces that contain the specified connector type. More...
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virtual cPieces | GetStartingPieces (void) override |
| Returns the pieces that should be used as the starting point. More...
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size_t | GetStartingPiecesCount (void) const |
| Returns the number of starting pieces. More...
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virtual int | GetStartingPieceWeight (const cPiece &a_NewPiece) override |
| Returns the relative weight with which the a_NewPiece is to be selected for placing as the first piece. More...
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NIBBLETYPE | GetVillageRoadBlockMeta (void) const |
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BLOCKTYPE | GetVillageRoadBlockType (void) const |
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NIBBLETYPE | GetVillageWaterRoadBlockMeta (void) const |
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BLOCKTYPE | GetVillageWaterRoadBlockType (void) const |
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bool | IsBiomeAllowed (EMCSBiome a_Biome) const |
| Returns true if a_Biome is among the accepted biomes in the m_AcceptedBiomes metadata member. More...
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bool | LoadFromCubeset (const AString &a_Contents, const AString &a_FileName, bool a_LogWarnings) |
| Loads the pieces from the specified string containing Cubeset file data. More...
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bool | LoadFromFile (const AString &a_FileName, bool a_LogWarnings) |
| Loads the pieces from the specified file. More...
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bool | LoadFromString (const AString &a_Contents, const AString &a_FileName, bool a_LogWarnings) |
| Loads the pieces from the specified string. More...
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virtual void | PiecePlaced (const cPiece &a_Piece) override |
| Called after a piece is placed, to notify the pool that it has been used. More...
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virtual void | Reset (void) override |
| Called when the pool has finished the current structure and should reset any piece-counters it has for a new structure. More...
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virtual | ~cPrefabPiecePool () override |
| Destroys the pool, freeing all pieces. More...
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virtual | ~cPiecePool () |
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typedef std::map< int, cPieces > | cPiecesMap |
| The type used to map a connector type to the list of pieces with that connector. More...
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void | AddToPerConnectorMap (cPrefab *a_Prefab) |
| Adds the prefab to the m_PiecesByConnector map for all its connectors. More...
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void | ApplyBaseMetadataCubesetVer1 (const AString &a_FileName, bool a_LogWarnings) |
| Applies the base known metadata from the m_Metadata map into this pool. More...
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bool | LoadCubesetPieceVer1 (const AString &a_FileName, cLuaState &a_LuaState, int a_PieceIndex, bool a_LogWarnings) |
| Loads a single piece from the cubeset file parsed into the specified Lua state. More...
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bool | LoadFromCubesetVer1 (const AString &a_FileName, cLuaState &a_LuaState, bool a_LogWarnings) |
| Loads the pieces from the cubeset file parsed into the specified Lua state. More...
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std::unique_ptr< cPrefab > | LoadPrefabFromCubesetVer1 (const AString &a_FileName, cLuaState &a_LuaState, const AString &a_PieceName, bool a_LogWarnings) |
| Loads a single piece's prefab from the cubeset file parsed into the specified Lua state. More...
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bool | ReadConnectorsCubesetVer1 (const AString &a_FileName, cLuaState &a_LuaState, const AString &a_PieceName, cPrefab *a_Prefab, bool a_LogWarnings) |
| Reads a single piece's connectors from the cubeset file parsed into the specified Lua state. More...
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bool | ReadPieceMetadataCubesetVer1 (const AString &a_FileName, cLuaState &a_LuaState, const AString &a_PieceName, cPrefab *a_Prefab, bool a_LogWarnings) |
| Reads a single piece's metadata from the cubeset file parsed into the specified Lua state. More...
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bool | ReadPoolMetadataCubesetVer1 (const AString &a_FileName, cLuaState &a_LuaState, bool a_LogWarnings) |
| Reads the metadata for the entire pool from the cubeset file, stores it in the m_Metadata map. More...
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std::unordered_set< EMCSBiome, BiomeHasher > | m_AllowedBiomes |
| A set of allowed biomes for the pool. More...
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cPieces | m_AllPieces |
| All the pieces that are allowed for building. More...
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AString | m_IntendedUse |
| The intended use of this piece pool, as specified by the pool's metadata. More...
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int | m_MaxDensity |
| The maximum density, as read from the metadata. More...
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AStringMap | m_Metadata |
| A dictionary of pool-wide metadata, as read from the cubeset file. More...
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int | m_MinDensity |
| The minimum density, as read from the metadata. More...
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cPiecesMap | m_PiecesByConnector |
| The map that has all pieces by their connector types The pieces are copies out of m_AllPieces and shouldn't be ever delete-d. More...
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cPieces | m_StartingPieces |
| The pieces that are used as starting pieces. More...
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NIBBLETYPE | m_VillageRoadBlockMeta |
| The block meta to use for the village roads. More...
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BLOCKTYPE | m_VillageRoadBlockType |
| The block type to use for the village roads. More...
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NIBBLETYPE | m_VillageWaterRoadBlockMeta |
| The block meta used for the village roads if the road is on water. More...
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BLOCKTYPE | m_VillageWaterRoadBlockType |
| The block type used for the village roads if the road is on water. More...
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Definition at line 40 of file VillageGen.cpp.
Returns the relative weight with which the a_NewPiece is to be selected for placing under a_PlacedPiece through a_ExistingConnector.
a_ExistingConnector is the original connector, before any movement or rotation is applied to it. This allows the pool to tweak the piece's chances, based on the previous pieces in the tree and the connector used. The higher the number returned, the higher the chance the piece will be chosen. 0 means the piece will never be chosen.
Reimplemented from cPrefabPiecePool.
Definition at line 96 of file VillageGen.cpp.