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Cuberite
A lightweight, fast and extensible game server for Minecraft
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Go to the source code of this file.
Classes | |
struct | cPiece::cConnector |
class | cPiece |
Represents a single piece. More... | |
class | cPiece::cPieceModifier |
Base class (interface) for piece modifiers. More... | |
class | cPiecePool |
This class is an interface that stores pieces for a generator. More... | |
class | cPlacedPiece |
Represents a single piece that has been placed to specific coords in the world. More... | |
class | cPiece::cVerticalLimit |
Base class (interface) for the vertical limit of piece placement. More... | |
class | cPiece::cVerticalStrategy |
Base class (interface) for strategies for placing the starting pieces vertically. More... | |
Typedefs | |
typedef std::vector< cPiece * > | cPieces |
typedef std::unique_ptr< cPlacedPiece > | cPlacedPiecePtr |
typedef std::vector< cPlacedPiecePtr > | cPlacedPieces |
Definition at line 262 of file PiecePool.h.
typedef std::unique_ptr<cPlacedPiece> cPlacedPiecePtr |
Definition at line 369 of file PiecePool.h.
typedef std::vector<cPlacedPiecePtr> cPlacedPieces |
Definition at line 370 of file PiecePool.h.