#define CLASS_PROTODEF(classname)
This class bridges a vector of cItem for safe access via Lua.
void Add(const cItem &a_Item)
cPassiveMonster(const AString &a_ConfigName, eMonsterType a_MobType, const AString &a_SoundHurt, const AString &a_SoundDeath, const AString &a_SoundAmbient, float a_Width, float a_Height)
virtual void GetFollowedItems(cItems &a_Items) override
Returns the items that the animal of this class follows when a player holds it in hand.
eRabbitType GetRabbitType() const
virtual void GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr) override
Returns the list of drops for this pawn when it is killed.
int GetMoreCarrotTicks() const