28 virtual void Tick(std::chrono::milliseconds a_Dt,
cChunk & a_Chunk)
override;
eMonsterType
Identifies individual monster type.
cMonster(const AString &a_ConfigName, eMonsterType a_MobType, const AString &a_SoundHurt, const AString &a_SoundDeath, const AString &a_SoundAmbient, float a_Width, float a_Height)
Creates the mob object.
cPassiveMonster(const AString &a_ConfigName, eMonsterType a_MobType, const AString &a_SoundHurt, const AString &a_SoundDeath, const AString &a_SoundAmbient, float a_Width, float a_Height)
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk &a_Chunk) override
virtual void OnRightClicked(cPlayer &a_Player) override
Called when the specified player right-clicks this entity.
virtual bool DoTakeDamage(TakeDamageInfo &a_TDI) override
When hit by someone, run away.