HOOK_PLAYER_PLACING_BLOCK


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This hook is called just before a player places a block in the world. The block is not yet placed, plugins may choose to override the default behavior or refuse the placement at all.

Note that the client already expects that the block has been placed. For that reason, if a plugin refuses the placement, Cuberite sends the old block at the provided coords to the client.

Use the cPlayer:GetWorld() function to get the world to which the block belongs.

See also the HOOK_PLAYER_PLACED_BLOCK hook for a similar hook called after the placement.

If the client action results in multiple blocks being placed (such as a bed or a door), each separate block is reported through this hook and only if all of them succeed, all the blocks are placed. If any one of the calls are refused by the plugin, all the blocks are refused and reverted on the client.


Callback function

The default name for the callback function is OnPlayerPlacingBlock. It has the following signature:

function MyOnPlayerPlacingBlock(Player, BlockX, BlockY, BlockZ, BlockType, BlockMeta)

Parameters:

NameTypeNotes
PlayercPlayerThe player who is placing the block
BlockXnumberX-coord of the block
BlockYnumberY-coord of the block
BlockZnumberZ-coord of the block
BlockTypeBLOCKTYPEThe block type of the block
BlockMetaNIBBLETYPEThe block meta of the block

If this function returns false or no value, Cuberite calls other plugins with the same event and finally places the block and removes the corresponding item from player's inventory. If this function returns true, no other plugin is called for this event, Cuberite sends the old block at the specified coords to the client and drops the packet.


Code examples

Registering the callback

cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_PLACING_BLOCK, MyOnPlayerPlacingBlock);
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