HOOK_DISCONNECT


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This hook is called when a client has disconnected from the server, for whatever reason. It is also called when the client sends the Disconnect packet (only in pre-1.7 protocols). This hook is not called for server ping connections.

Note that the hook is called even for connections to players who failed to auth. In such a case there's no cPlayer object associated with the client.

See also the HOOK_HANDSHAKE hook which is called when the client connects (and presents a handshake message, so that they are not just status-pinging). If you need to store a per-player object, use the HOOK_PLAYER_JOINED and HOOK_PLAYER_DESTROYED hooks instead, those are guaranteed to have the cPlayer object associated.


Callback function

The default name for the callback function is OnDisconnect. It has the following signature:

function MyOnDisconnect(Client, Reason)

Parameters:

NameTypeNotes
ClientcClientHandleThe client who has disconnected
ReasonstringThe reason that the client has sent in the disconnect packet

If the function returns false or no value, Cuberite calls other plugins' callbacks for this event. If the function returns true, no other plugins are called for this event. In either case, the client is disconnected.


Code examples

Registering the callback

cPluginManager:AddHook(cPluginManager.HOOK_DISCONNECT, MyOnDisconnect);
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