short GetColor(void) const
Returns the color of the bed.
NIBBLETYPE m_BlockMeta
The block meta representing this particular instance in the world Mainly used for directional entitie...
void SetColor(short a_Color)
Set the color of the bed.
unsigned char BLOCKTYPE
The datatype used by blockdata.
virtual void SendTo(cClientHandle &a_Client) override
Sends the packet defining the block entity to the client specified.
virtual void CopyFrom(const cBlockEntity &a_Src) override
Copies all properties of a_Src into this entity, except for its m_World and location.
unsigned char NIBBLETYPE
The datatype used by nibbledata (meta, light, skylight)
bool IsPillowBlock(void)
Returns true if this is the pillow block, it has then the meta 8.
#define BLOCKENTITY_PROTODEF(classname)
Place this macro in the declaration of each cBlockEntity descendant.
cBlockEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld *a_World)
virtual bool UsedBy(cPlayer *a_Player) override
Called when a player uses this entity; should open the UI window.