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Cuberite
A lightweight, fast and extensible game server for Minecraft
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Serializes one chunk's data to (possibly multiple) protocol versions. More...
#include <ChunkDataSerializer.h>
Classes | |
struct | ChunkDataCache |
A single cache entry containing the raw data, compressed data, and a validity flag. More... | |
Public Member Functions | |
cChunkDataSerializer (eDimension a_Dimension) | |
void | SendToClients (int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap, const ClientHandles &a_SendTo) |
For each client, serializes the chunk into their protocol version and sends it. More... | |
Private Types | |
enum class | CacheVersion { v47 , v107 , v110 , v393 , v401 , v477 , Last = CacheVersion::v477 } |
Enum to collapse protocol versions into a contiguous index. More... | |
using | ClientHandles = std::vector< std::shared_ptr< cClientHandle > > |
Private Member Functions | |
void | CompressPacketInto (ChunkDataCache &a_Cache) |
Finalises the data, compresses it if required, and stores it into cache. More... | |
void | Serialize (const ClientHandles::value_type &a_Client, int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap, CacheVersion a_CacheVersion) |
Serialises the given chunk, storing the result into the given cache entry, and sends the data. More... | |
void | Serialize107 (int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap) |
void | Serialize110 (int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap) |
template<auto Palette> | |
void | Serialize393 (int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap) |
void | Serialize47 (int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap) |
void | Serialize477 (int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap) |
template<auto Palette> | |
void | WriteBlockSectionSeamless (const ChunkBlockData::BlockArray *a_Blocks, const ChunkBlockData::MetaArray *a_Metas, UInt8 a_BitsPerEntry) |
Writes all blocks in a chunk section into a series of Int64. More... | |
void | WriteLightSectionGrouped (const ChunkLightData::LightArray *a_BlockLights, const ChunkLightData::LightArray *a_SkyLights) |
Copies all lights in a chunk section into the packet, block light followed immediately by sky light. More... | |
Private Attributes | |
std::array< ChunkDataCache, static_cast< size_t >CacheVersion::Last)+1 > | m_Cache |
A cache, mapping protocol version to a fully serialised chunk. More... | |
CircularBufferCompressor | m_Compressor |
A compressor used to compress the chunk data. More... | |
const eDimension | m_Dimension |
The dimension for the World this Serializer is tied to. More... | |
cByteBuffer | m_Packet |
A staging area used to construct the chunk packet, persistent to avoid reallocating. More... | |
Serializes one chunk's data to (possibly multiple) protocol versions.
Caches the serialized data for as long as this object lives, so that the same data can be sent to other clients using the same protocol.
Definition at line 22 of file ChunkDataSerializer.h.
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private |
Definition at line 24 of file ChunkDataSerializer.h.
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strongprivate |
Enum to collapse protocol versions into a contiguous index.
Enumerator | |
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v47 | |
v107 | |
v110 | |
v393 | |
v401 | |
v477 | |
Last |
Definition at line 27 of file ChunkDataSerializer.h.
cChunkDataSerializer::cChunkDataSerializer | ( | eDimension | a_Dimension | ) |
Definition at line 61 of file ChunkDataSerializer.cpp.
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inlineprivate |
Finalises the data, compresses it if required, and stores it into cache.
Definition at line 605 of file ChunkDataSerializer.cpp.
void cChunkDataSerializer::SendToClients | ( | int | a_ChunkX, |
int | a_ChunkZ, | ||
const ChunkBlockData & | a_BlockData, | ||
const ChunkLightData & | a_LightData, | ||
const unsigned char * | a_BiomeMap, | ||
const ClientHandles & | a_SendTo | ||
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For each client, serializes the chunk into their protocol version and sends it.
Parameters are the coordinates of the chunk to serialise, and the data and biome data read from the chunk.
Definition at line 71 of file ChunkDataSerializer.cpp.
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inlineprivate |
Serialises the given chunk, storing the result into the given cache entry, and sends the data.
If the cache entry is already present, simply re-uses it.
Definition at line 135 of file ChunkDataSerializer.cpp.
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inlineprivate |
Definition at line 278 of file ChunkDataSerializer.cpp.
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inlineprivate |
Definition at line 336 of file ChunkDataSerializer.cpp.
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inlineprivate |
Definition at line 398 of file ChunkDataSerializer.cpp.
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inlineprivate |
Definition at line 188 of file ChunkDataSerializer.cpp.
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inlineprivate |
Definition at line 460 of file ChunkDataSerializer.cpp.
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inlineprivate |
Writes all blocks in a chunk section into a series of Int64.
Writes start from the bit directly subsequent to the previous write's end, possibly crossing over to the next Int64.
Definition at line 526 of file ChunkDataSerializer.cpp.
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inlineprivate |
Copies all lights in a chunk section into the packet, block light followed immediately by sky light.
Definition at line 575 of file ChunkDataSerializer.cpp.
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private |
A cache, mapping protocol version to a fully serialised chunk.
It is used during a single invocation of SendToClients with more than one client.
Definition at line 89 of file ChunkDataSerializer.h.
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private |
A compressor used to compress the chunk data.
Definition at line 82 of file ChunkDataSerializer.h.
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private |
The dimension for the World this Serializer is tied to.
Definition at line 85 of file ChunkDataSerializer.h.
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private |
A staging area used to construct the chunk packet, persistent to avoid reallocating.
Definition at line 79 of file ChunkDataSerializer.h.