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Cuberite
A lightweight, fast and extensible game server for Minecraft
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This is the complete list of members for cChunkDataSerializer, including all inherited members.
CacheVersion enum name | cChunkDataSerializer | private |
cChunkDataSerializer(eDimension a_Dimension) | cChunkDataSerializer | |
ClientHandles typedef | cChunkDataSerializer | private |
CompressPacketInto(ChunkDataCache &a_Cache) | cChunkDataSerializer | inlineprivate |
m_Cache | cChunkDataSerializer | private |
m_Compressor | cChunkDataSerializer | private |
m_Dimension | cChunkDataSerializer | private |
m_Packet | cChunkDataSerializer | private |
SendToClients(int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap, const ClientHandles &a_SendTo) | cChunkDataSerializer | |
Serialize(const ClientHandles::value_type &a_Client, int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap, CacheVersion a_CacheVersion) | cChunkDataSerializer | inlineprivate |
Serialize107(int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap) | cChunkDataSerializer | inlineprivate |
Serialize110(int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap) | cChunkDataSerializer | inlineprivate |
Serialize393(int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap) | cChunkDataSerializer | inlineprivate |
Serialize47(int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap) | cChunkDataSerializer | inlineprivate |
Serialize477(int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap) | cChunkDataSerializer | inlineprivate |
WriteBlockSectionSeamless(const ChunkBlockData::BlockArray *a_Blocks, const ChunkBlockData::MetaArray *a_Metas, UInt8 a_BitsPerEntry) | cChunkDataSerializer | inlineprivate |
WriteLightSectionGrouped(const ChunkLightData::LightArray *a_BlockLights, const ChunkLightData::LightArray *a_SkyLights) | cChunkDataSerializer | inlineprivate |