Cuberite
A lightweight, fast and extensible game server for Minecraft
cChunkDataSerializer Member List

This is the complete list of members for cChunkDataSerializer, including all inherited members.

CacheVersion enum namecChunkDataSerializerprivate
cChunkDataSerializer(eDimension a_Dimension)cChunkDataSerializer
ClientHandles typedefcChunkDataSerializerprivate
CompressPacketInto(ChunkDataCache &a_Cache)cChunkDataSerializerinlineprivate
m_CachecChunkDataSerializerprivate
m_CompressorcChunkDataSerializerprivate
m_DimensioncChunkDataSerializerprivate
m_PacketcChunkDataSerializerprivate
SendToClients(int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap, const ClientHandles &a_SendTo)cChunkDataSerializer
Serialize(const ClientHandles::value_type &a_Client, int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap, CacheVersion a_CacheVersion)cChunkDataSerializerinlineprivate
Serialize107(int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap)cChunkDataSerializerinlineprivate
Serialize110(int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap)cChunkDataSerializerinlineprivate
Serialize393(int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap)cChunkDataSerializerinlineprivate
Serialize47(int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap)cChunkDataSerializerinlineprivate
Serialize477(int a_ChunkX, int a_ChunkZ, const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData, const unsigned char *a_BiomeMap)cChunkDataSerializerinlineprivate
WriteBlockSectionSeamless(const ChunkBlockData::BlockArray *a_Blocks, const ChunkBlockData::MetaArray *a_Metas, UInt8 a_BitsPerEntry)cChunkDataSerializerinlineprivate
WriteLightSectionGrouped(const ChunkLightData::LightArray *a_BlockLights, const ChunkLightData::LightArray *a_SkyLights)cChunkDataSerializerinlineprivate