Cuberite
A lightweight, fast and extensible game server for Minecraft
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#include "Globals.h"
#include "Entity.h"
#include "Player.h"
#include "../BlockInfo.h"
#include "../World.h"
#include "../Root.h"
#include "../Matrix4.h"
#include "../ClientHandle.h"
#include "../Chunk.h"
#include "../Simulator/FluidSimulator.h"
#include "../Bindings/PluginManager.h"
#include "../LineBlockTracer.h"
#include "../Items/ItemHandler.h"
#include "../FastRandom.h"
#include "../NetherPortalScanner.h"
#include "../BoundingBox.h"
#include "../WorldStorage/NamespaceSerializer.h"
Go to the source code of this file.
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static UInt32 | GetNextUniqueID (void) |
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Definition at line 24 of file Entity.cpp.