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Cuberite
A lightweight, fast and extensible game server for Minecraft
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#include <EnchantingWindow.h>
Public Member Functions | |
cEnchantingWindow (int a_BlockX, int a_BlockY, int a_BlockZ) | |
virtual void | DistributeStack (cItem &a_ItemStack, int a_Slot, cPlayer &a_Player, cSlotArea *a_ClickedArea, bool a_ShouldApply) override |
Called on shift-clicking to distribute the stack into other areas; Modifies a_ItemStack as it is distributed! if a_ShouldApply is true, the changes are written into the slots; if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes) More... | |
short | GetPropertyValue (short a_Property) |
Return the value of a property. More... | |
virtual void | SetProperty (short a_Property, short a_Value, cPlayer &a_Player) override |
Updates a numerical property associated with the window. More... | |
virtual void | SetProperty (short a_Property, short a_Value) override |
Updates a numerical property associated with the window. More... | |
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void | BroadcastSlot (cSlotArea *a_Area, int a_LocalSlotNum) |
Sends the specified slot's contents to all clients of this window; the slot is specified as local in an area. More... | |
void | BroadcastWholeWindow (void) |
Sends the contents of the whole window to all clients of this window. More... | |
virtual void | Clicked (cPlayer &a_Player, int a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem &a_ClickedItem) |
Handles a click event from a player. More... | |
virtual bool | ClosedByPlayer (cPlayer &a_Player, bool a_CanRefuse) |
Called when a player closes this window; notifies all slot areas. More... | |
bool | CollectItemsToHand (cItem &a_Dragging, cSlotArea &a_Area, cPlayer &a_Player, bool a_CollectFullStacks) |
Called on DblClicking to collect all stackable items from all areas into hand. More... | |
cWindow (WindowType a_WindowType, const AString &a_WindowTitle) | |
void | DistributeStackToAreas (cItem &a_ItemStack, cPlayer &a_Player, cSlotAreas &a_AreasInOrder, bool a_ShouldApply, bool a_BackFill) |
Called from DistributeStack() to distribute the stack into a_AreasInOrder; Modifies a_ItemStack as it is distributed! If a_ShouldApply is true, the changes are written into the slots; if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes) If a_BackFill is true, the areas will be filled from the back (right side). More... | |
bool | ForEachClient (cClientHandleCallback a_Callback) |
Calls the callback safely for each client that has this window open; returns true if all clients have been enumerated. More... | |
bool | ForEachPlayer (cPlayerListCallback a_Callback) |
Calls the callback safely for each player that has this window open; returns true if all players have been enumerated. More... | |
int | GetNumNonInventorySlots (void) const |
Returns the number of slots, excluding the player's inventory (used for network protocols) More... | |
int | GetNumSlots (void) const |
Returns the total number of slots. More... | |
cWindowOwner * | GetOwner (void) |
const cItem * | GetSlot (cPlayer &a_Player, int a_SlotNum) const |
Returns the item at the specified slot for the specified player. More... | |
void | GetSlots (cPlayer &a_Player, cItems &a_Slots) const |
Fills a_Slots with the slots read from m_SlotAreas[], for the specified player. More... | |
char | GetWindowID (void) const |
const AString & | GetWindowTitle () const |
int | GetWindowType (void) const |
const AString | GetWindowTypeName (void) const |
Returns the textual representation of the window's type, such as "minecraft:chest". More... | |
bool | IsSlotInPlayerHotbar (int a_SlotNum) const |
Returns true if the specified slot is in the Player Hotbar slotarea. More... | |
bool | IsSlotInPlayerInventory (int a_SlotNum) const |
Returns true if the specified slot is in the Player Main Inventory or Hotbar slotareas. More... | |
bool | IsSlotInPlayerMainInventory (int a_SlotNum) const |
Returns true if the specified slot is in the Player Main Inventory slotarea. More... | |
virtual void | OpenedByPlayer (cPlayer &a_Player) |
void | OwnerDestroyed (void) |
void | SendSlot (cPlayer &a_Player, cSlotArea *a_SlotArea, int a_RelativeSlotNum) |
Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea. More... | |
void | SendWholeWindow (cClientHandle &a_Client) |
Sends the contents of the whole window to the specified client. More... | |
void | SetOwner (cWindowOwner *a_Owner) |
void | SetSlot (cPlayer &a_Player, int a_SlotNum, const cItem &a_Item) |
Sets the item to the specified slot for the specified player. More... | |
void | SetWindowTitle (const AString &a_WindowTitle) |
virtual | ~cWindow () |
Public Attributes | |
cSlotArea * | m_SlotArea |
Protected Attributes | |
int | m_BlockX |
int | m_BlockY |
int | m_BlockZ |
short | m_PropertyValue [3] |
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cCriticalSection | m_CS |
bool | m_IsDestroyed |
cPlayerList | m_OpenedBy |
cWindowOwner * | m_Owner |
cSlotAreas | m_SlotAreas |
char | m_WindowID |
AString | m_WindowTitle |
int | m_WindowType |
Private Types | |
typedef cWindow | super |
Additional Inherited Members | |
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enum | WindowType { wtInventory = -1, wtChest = 0, wtWorkbench = 1, wtFurnace = 2, wtDropSpenser = 3, wtEnchantment = 4, wtBrewery = 5, wtNPCTrade = 6, wtBeacon = 7, wtAnvil = 8, wtHopper = 9, wtDropper = 10, wtAnimalChest = 11 } |
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static const int | c_NumInventorySlots = 36 |
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virtual void | Destroy (void) |
Sets the internal flag as "destroyed"; notifies the owner that the window is destroying. More... | |
int | DistributeItemToSlots (cPlayer &a_Player, const cItem &a_Item, int a_NumToEachSlot, const cSlotNums &a_SlotNums, bool a_LimitItems=true) |
Distributes a_NumToEachSlot items into the slots specified in a_SlotNums; returns the total number of items distributed. More... | |
cSlotArea * | GetSlotArea (int a_GlobalSlotNum, int &a_LocalSlotNum) |
Returns the correct slot area for the specified window-global SlotNum Also returns the area-local SlotNum corresponding to the GlobalSlotNum If the global SlotNum is out of range, returns nullptr. More... | |
const cSlotArea * | GetSlotArea (int a_GlobalSlotNum, int &a_LocalSlotNum) const |
Returns the correct slot area for the specified window-global SlotNum Also returns the area-local SlotNum corresponding to the GlobalSlotNum If the global SlotNum is out of range, returns nullptr. More... | |
void | OnLeftPaintEnd (cPlayer &a_Player) |
Processes the entire action stored in the internal structures for inventory painting; distributes as many items as possible. More... | |
void | OnMiddlePaintEnd (cPlayer &a_Player) |
Processes the entire action stored in the internal structures for inventory painting; distributes a full stack into each slot. More... | |
void | OnPaintBegin (cPlayer &a_Player) |
Prepares the internal structures for inventory painting from the specified player. More... | |
void | OnPaintProgress (cPlayer &a_Player, int a_SlotNum) |
Adds the slot to the internal structures for inventory painting by the specified player. More... | |
void | OnRightPaintEnd (cPlayer &a_Player) |
Processes the entire action stored in the internal structures for inventory painting; distributes one item into each slot. More... | |
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static Byte | m_WindowIDCounter = 0 |
Definition at line 18 of file EnchantingWindow.h.
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private |
Definition at line 21 of file EnchantingWindow.h.
cEnchantingWindow::cEnchantingWindow | ( | int | a_BlockX, |
int | a_BlockY, | ||
int | a_BlockZ | ||
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Definition at line 14 of file EnchantingWindow.cpp.
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overridevirtual |
Called on shift-clicking to distribute the stack into other areas; Modifies a_ItemStack as it is distributed! if a_ShouldApply is true, the changes are written into the slots; if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes)
Implements cWindow.
Definition at line 78 of file EnchantingWindow.cpp.
short cEnchantingWindow::GetPropertyValue | ( | short | a_Property | ) |
Return the value of a property.
Definition at line 63 of file EnchantingWindow.cpp.
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overridevirtual |
Updates a numerical property associated with the window.
Typically used for furnace progressbars. Sends the UpdateWindowProperty packet only to the specified player
Reimplemented from cWindow.
Definition at line 31 of file EnchantingWindow.cpp.
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overridevirtual |
Updates a numerical property associated with the window.
Typically used for furnace progressbars. Sends the UpdateWindowProperty packet to all clients of the window
Reimplemented from cWindow.
Definition at line 47 of file EnchantingWindow.cpp.
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protected |
Definition at line 39 of file EnchantingWindow.h.
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protected |
Definition at line 39 of file EnchantingWindow.h.
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protected |
Definition at line 39 of file EnchantingWindow.h.
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protected |
Definition at line 38 of file EnchantingWindow.h.
cSlotArea* cEnchantingWindow::m_SlotArea |
Definition at line 35 of file EnchantingWindow.h.