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Cuberite
A lightweight, fast and extensible game server for Minecraft
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#include <MobSpawnerEntity.h>
Public Member Functions | |
cMobSpawnerEntity (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld *a_World) | |
virtual void | CopyFrom (const cBlockEntity &a_Src) override |
Copies all properties of a_Src into this entity, except for its m_World and location. More... | |
eMonsterType | GetEntity (void) const |
Returns the entity type that will be spawn by this mob spawner. More... | |
int | GetNearbyMonsterNum (eMonsterType a_EntityType) |
Returns the amount of this monster type in a 8-block radius (Y: 4-block radius). More... | |
int | GetNearbyPlayersNum (void) |
Returns the amount of the nearby players in a 16-block radius. More... | |
short | GetSpawnDelay (void) const |
Returns the spawn delay. More... | |
void | ResetTimer (void) |
Sets the spawn delay to a new random value. More... | |
virtual void | SendTo (cClientHandle &a_Client) override |
Sends the packet defining the block entity to the client specified. More... | |
void | SetEntity (eMonsterType a_EntityType) |
Sets the entity type who will be spawn by this mob spawner. More... | |
void | SetSpawnDelay (short a_Delay) |
Sets the spawn delay. More... | |
void | SpawnEntity (void) |
Spawns the entity. More... | |
virtual bool | Tick (std::chrono::milliseconds a_Dt, cChunk &a_Chunk) override |
Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. More... | |
void | UpdateActiveState (void) |
Upate the active flag from the mob spawner. More... | |
virtual bool | UsedBy (cPlayer *a_Player) override |
Called when a player uses this entity; should open the UI window. More... | |
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cBlockEntity * | Clone (Vector3i a_Pos) |
Makes an exact copy of this block entity, except for its m_World (set to nullptr), and at a new position. More... | |
virtual void | Destroy () |
BLOCKTYPE | GetBlockType () const |
int | GetChunkX () const |
int | GetChunkZ () const |
virtual const char * | GetClass () const |
Returns the name of the topmost class (the most descendant). More... | |
virtual const char * | GetParentClass () const |
Returns the name of the parent class, or empty string if no parent class. More... | |
Vector3i | GetPos () const |
int | GetPosX () const |
int | GetPosY () const |
int | GetPosZ () const |
Vector3i | GetRelPos () const |
int | GetRelX () const |
int | GetRelZ () const |
cWorld * | GetWorld () const |
virtual bool | IsA (const char *a_ClassName) const |
Returns true if the object is the specified class, or its descendant. More... | |
void | SetPos (Vector3i a_NewPos) |
Updates the internally stored position. More... | |
void | SetWorld (cWorld *a_World) |
virtual | ~cBlockEntity () |
Static Public Member Functions | |
static const char * | GetClassStatic (void) |
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static cBlockEntity * | CreateByBlockType (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld *a_World=nullptr) |
Creates a new block entity for the specified block type at the specified absolute pos. More... | |
static const char * | GetClassStatic () |
static bool | IsBlockEntityBlockType (BLOCKTYPE a_BlockType) |
Returns true if the specified blocktype is supposed to have an associated block entity. More... | |
Private Types | |
using | super = cBlockEntity |
Private Attributes | |
eMonsterType | m_Entity |
The entity to spawn. More... | |
bool | m_IsActive |
short | m_SpawnDelay |
Additional Inherited Members | |
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cBlockEntity (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld *a_World) | |
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NIBBLETYPE | m_BlockMeta |
The block meta representing this particular instance in the world Mainly used for directional entities, such as dispensers. More... | |
BLOCKTYPE | m_BlockType |
The blocktype representing this particular instance in the world. More... | |
Vector3i | m_Pos |
Position in absolute block coordinates. More... | |
int | m_RelX |
Position relative to the chunk, used to speed up ticking. More... | |
int | m_RelZ |
cWorld * | m_World |
Definition at line 19 of file MobSpawnerEntity.h.
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private |
Definition at line 24 of file MobSpawnerEntity.h.
cMobSpawnerEntity::cMobSpawnerEntity | ( | BLOCKTYPE | a_BlockType, |
NIBBLETYPE | a_BlockMeta, | ||
Vector3i | a_Pos, | ||
cWorld * | a_World | ||
) |
Definition at line 16 of file MobSpawnerEntity.cpp.
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overridevirtual |
Copies all properties of a_Src into this entity, except for its m_World and location.
Each non-abstract descendant should override to copy its specific properties, and call Super::CopyFrom(a_Src) to copy the common ones.
Reimplemented from cBlockEntity.
Definition at line 29 of file MobSpawnerEntity.cpp.
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inlinestatic |
Definition at line 67 of file MobSpawnerEntity.h.
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inline |
Returns the entity type that will be spawn by this mob spawner.
Definition at line 48 of file MobSpawnerEntity.h.
int cMobSpawnerEntity::GetNearbyMonsterNum | ( | eMonsterType | a_EntityType | ) |
Returns the amount of this monster type in a 8-block radius (Y: 4-block radius).
Definition at line 247 of file MobSpawnerEntity.cpp.
int cMobSpawnerEntity::GetNearbyPlayersNum | ( | void | ) |
Returns the amount of the nearby players in a 16-block radius.
Definition at line 204 of file MobSpawnerEntity.cpp.
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inline |
Returns the spawn delay.
This is the tick delay that is needed to spawn new monsters.
Definition at line 54 of file MobSpawnerEntity.h.
void cMobSpawnerEntity::ResetTimer | ( | void | ) |
Sets the spawn delay to a new random value.
Definition at line 122 of file MobSpawnerEntity.cpp.
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overridevirtual |
Sends the packet defining the block entity to the client specified.
To send to all eligible clients, use cWorld::BroadcastBlockEntity()
Implements cBlockEntity.
Definition at line 42 of file MobSpawnerEntity.cpp.
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inline |
Sets the entity type who will be spawn by this mob spawner.
Definition at line 51 of file MobSpawnerEntity.h.
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inline |
Sets the spawn delay.
Definition at line 57 of file MobSpawnerEntity.h.
void cMobSpawnerEntity::SpawnEntity | ( | void | ) |
Spawns the entity.
This function automaticly change the spawn delay!
Definition at line 132 of file MobSpawnerEntity.cpp.
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overridevirtual |
Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking.
By default does nothing.
Reimplemented from cBlockEntity.
Definition at line 93 of file MobSpawnerEntity.cpp.
void cMobSpawnerEntity::UpdateActiveState | ( | void | ) |
Upate the active flag from the mob spawner.
This function will called every 5 seconds from the Tick() function.
Definition at line 77 of file MobSpawnerEntity.cpp.
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overridevirtual |
Called when a player uses this entity; should open the UI window.
returns true if the use was successful, return false to use the block as a "normal" block
Implements cBlockEntity.
Definition at line 51 of file MobSpawnerEntity.cpp.
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private |
The entity to spawn.
Definition at line 71 of file MobSpawnerEntity.h.
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private |
Definition at line 75 of file MobSpawnerEntity.h.
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private |
Definition at line 73 of file MobSpawnerEntity.h.