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Cuberite
A lightweight, fast and extensible game server for Minecraft
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#include <SlotArea.h>
Public Member Functions | |
virtual void | Clicked (cPlayer &a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem &a_ClickedItem) override |
Called when a player clicks in the window. More... | |
cSlotAreaFurnace (cFurnaceEntity *a_Furnace, cWindow &a_ParentWindow) | |
virtual void | DistributeStack (cItem &a_ItemStack, cPlayer &a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override |
Called to store as much of a_ItemStack in the area as possible. More... | |
virtual const cItem * | GetSlot (int a_SlotNum, cPlayer &a_Player) const override |
Called to retrieve an item in the specified slot for the specified player. More... | |
virtual void | SetSlot (int a_SlotNum, cPlayer &a_Player, const cItem &a_Item) override |
Called to set an item in the specified slot for the specified player. More... | |
virtual | ~cSlotAreaFurnace () override |
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virtual bool | CollectItemsToHand (cItem &a_Dragging, cPlayer &a_Player, bool a_CollectFullStacks) |
Called on DblClicking to collect all stackable items into hand. More... | |
cSlotArea (int a_NumSlots, cWindow &a_ParentWindow) | |
virtual void | DblClicked (cPlayer &a_Player, int a_SlotNum) |
Called from Clicked when the action is a caDblClick. More... | |
virtual void | DropClicked (cPlayer &a_Player, int a_SlotNum, bool a_DropStack) |
Called from Clicked when the action is a drop click. More... | |
int | GetNumSlots (void) const |
virtual void | MiddleClicked (cPlayer &a_Player, int a_SlotNum) |
Called from Clicked when the action is a middleclick. More... | |
virtual void | NumberClicked (cPlayer &a_Player, int a_SlotNum, eClickAction a_ClickAction) |
Called from Clicked when the action is a number click. More... | |
virtual void | OnPlayerAdded (cPlayer &a_Player) |
Called when a new player opens the same parent window. More... | |
virtual void | OnPlayerRemoved (cPlayer &a_Player) |
Called when one of the players closes the parent window. More... | |
virtual void | ShiftClicked (cPlayer &a_Player, int a_SlotNum, const cItem &a_ClickedItem) |
Called from Clicked when the action is a shiftclick (left or right) More... | |
virtual | ~cSlotArea () |
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virtual | ~cListener () |
Protected Member Functions | |
void | HandleSmeltItem (const cItem &a_Result, cPlayer &a_Player) |
Called after an item has been smelted to handle statistics etc. More... | |
virtual void | OnSlotChanged (cItemGrid *a_ItemGrid, int a_SlotNum) override |
Called whenever a slot changes. More... | |
Protected Attributes | |
cFurnaceEntity * | m_Furnace |
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int | m_NumSlots |
cWindow & | m_ParentWindow |
Private Types | |
typedef cSlotArea | super |
Definition at line 449 of file SlotArea.h.
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private |
Definition at line 453 of file SlotArea.h.
cSlotAreaFurnace::cSlotAreaFurnace | ( | cFurnaceEntity * | a_Furnace, |
cWindow & | a_ParentWindow | ||
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Definition at line 1742 of file SlotArea.cpp.
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overridevirtual |
Definition at line 1753 of file SlotArea.cpp.
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overridevirtual |
Called when a player clicks in the window.
Parameters taken from the click packet.
Reimplemented from cSlotArea.
Definition at line 1762 of file SlotArea.cpp.
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overridevirtual |
Called to store as much of a_ItemStack in the area as possible.
a_ItemStack is modified to reflect the change. The default implementation searches each slot for available space and distributes the stack there. if a_ShouldApply is true, the changes are written into the slots; if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes) If a_KeepEmptySlots is true, empty slots will be skipped and won't be filled
Reimplemented from cSlotArea.
Definition at line 1888 of file SlotArea.cpp.
Called to retrieve an item in the specified slot for the specified player.
Must return a valid cItem.
Implements cSlotArea.
Definition at line 1938 of file SlotArea.cpp.
Called after an item has been smelted to handle statistics etc.
TODO 2014-05-12 xdot: Figure out when to call this method.
Definition at line 1971 of file SlotArea.cpp.
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overrideprotectedvirtual |
Called whenever a slot changes.
Implements cItemGrid::cListener.
Definition at line 1958 of file SlotArea.cpp.
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overridevirtual |
Called to set an item in the specified slot for the specified player.
Implements cSlotArea.
Definition at line 1949 of file SlotArea.cpp.
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protected |
Definition at line 466 of file SlotArea.h.