Cuberite
A lightweight, fast and extensible game server for Minecraft
DropSpenserWindow.h
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2 // DropSpenserWindow.h
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4 // Representing the UI window for the dropper / dispenser block
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10 #pragma once
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12 #include "Window.h"
13 #include "../BlockEntities/DropSpenserEntity.h"
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20  public cWindow
21 {
22  using Super = cWindow;
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24 public:
25  cDropSpenserWindow(cDropSpenserEntity * a_DropSpenser);
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27  virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
28 };
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Definition: Player.h:29
Definition: Item.h:37
virtual void DistributeStack(cItem &a_ItemStack, int a_Slot, cPlayer &a_Player, cSlotArea *a_ClickedArea, bool a_ShouldApply) override
Called on shift-clicking to distribute the stack into other areas; Modifies a_ItemStack as it is dist...
cDropSpenserWindow(cDropSpenserEntity *a_DropSpenser)
Represents a UI window.
Definition: Window.h:54
cWindow(WindowType a_WindowType, const AString &a_WindowTitle)
Definition: Window.cpp:30