Cuberite
A lightweight, fast and extensible game server for Minecraft
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#include <DropSpenserEntity.h>
Public Types | |
enum | { ContentsHeight = 3 , ContentsWidth = 3 } |
Public Member Functions | |
void | Activate (void) |
Sets the dropspenser to dropspense an item in the next tick. More... | |
void | AddDropSpenserDir (Vector3i &a_RelCoord, NIBBLETYPE a_Direction) |
Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize) More... | |
cDropSpenserEntity (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld *a_World) | |
virtual void | CopyFrom (const cBlockEntity &a_Src) override |
Copies all properties of a_Src into this entity, except for its m_World and location. More... | |
virtual void | OnRemoveFromWorld () override |
Called when the block entity object is removed from a world. More... | |
virtual void | SendTo (cClientHandle &a_Client) override |
Sends the packet defining the block entity to the client specified. More... | |
virtual bool | Tick (std::chrono::milliseconds a_Dt, cChunk &a_Chunk) override |
Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. More... | |
virtual bool | UsedBy (cPlayer *a_Player) override |
Called when a player uses this entity; should open the UI window. More... | |
Public Member Functions inherited from cBlockEntityWithItems | |
cBlockEntityWithItems (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, int a_ItemGridWidth, int a_ItemGridHeight, cWorld *a_World) | |
virtual cItems | ConvertToPickups () const override |
Returns the contents of this block entity that it would drop if broken. More... | |
cItemGrid & | GetContents (void) |
Returns the ItemGrid used for storing the contents. More... | |
const cItemGrid & | GetContents (void) const |
Const version of the GetContents() function for C++ type-safety. More... | |
const cItem & | GetSlot (int a_SlotNum) const |
const cItem & | GetSlot (int a_X, int a_Y) const |
void | SetSlot (int a_SlotNum, const cItem &a_Item) |
void | SetSlot (int a_X, int a_Y, const cItem &a_Item) |
Public Member Functions inherited from cBlockEntity | |
OwnedBlockEntity | Clone (Vector3i a_Pos) |
Makes an exact copy of this block entity, except for its m_World (set to nullptr), and at a new position. More... | |
virtual void | Destroy () |
Called when this block entity's associated block is destroyed. More... | |
BLOCKTYPE | GetBlockType () const |
int | GetChunkX () const |
int | GetChunkZ () const |
Vector3i | GetPos () const |
int | GetPosX () const |
int | GetPosY () const |
int | GetPosZ () const |
Vector3i | GetRelPos () const |
int | GetRelX () const |
int | GetRelZ () const |
cWorld * | GetWorld () const |
virtual void | OnAddToWorld (cWorld &a_World, cChunk &a_Chunk) |
Called when the block entity object is added to a world. More... | |
void | SetPos (Vector3i a_NewPos) |
Updates the internally stored position. More... | |
void | SetWorld (cWorld *a_World) |
virtual | ~cBlockEntity ()=default |
Public Member Functions inherited from cItemGrid::cListener | |
virtual | ~cListener () |
Public Member Functions inherited from cBlockEntityWindowOwner | |
cBlockEntityWindowOwner (cBlockEntity *a_BlockEntity) | |
virtual Vector3i | GetBlockPos (void) override |
Returns the block position at which the element owning the window is. More... | |
Public Member Functions inherited from cWindowOwner | |
void | CloseWindow (void) |
cWindowOwner () | |
cWindow * | GetWindow (void) const |
void | OpenWindow (cWindow *a_Window) |
virtual | ~cWindowOwner () |
Protected Member Functions | |
void | DropFromSlot (cChunk &a_Chunk, int a_SlotNum) |
Helper function, drops one item from the specified slot (like a dropper) More... | |
void | DropSpense (cChunk &a_Chunk) |
Does the actual work on dropspensing an item. More... | |
virtual void | DropSpenseFromSlot (cChunk &a_Chunk, int a_SlotNum)=0 |
Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...) More... | |
Protected Member Functions inherited from cBlockEntityWithItems | |
virtual void | OnSlotChanged (cItemGrid *a_Grid, int a_SlotNum) override |
Called whenever a slot changes. More... | |
Protected Member Functions inherited from cBlockEntity | |
cBlockEntity (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld *a_World) | |
Protected Attributes | |
bool | m_ShouldDropSpense |
If true, the dropspenser will dropspense an item in the next tick. More... | |
Protected Attributes inherited from cBlockEntityWithItems | |
cItemGrid | m_Contents |
Protected Attributes inherited from cBlockEntity | |
NIBBLETYPE | m_BlockMeta |
The block meta representing this particular instance in the world Mainly used for directional entities, such as dispensers. More... | |
BLOCKTYPE | m_BlockType |
The blocktype representing this particular instance in the world. More... | |
Vector3i | m_Pos |
Position in absolute block coordinates. More... | |
int | m_RelX |
Position relative to the chunk, used to speed up ticking. More... | |
int | m_RelZ |
cWorld * | m_World |
Private Types | |
using | Super = cBlockEntityWithItems |
Additional Inherited Members | |
Static Public Member Functions inherited from cBlockEntity | |
static OwnedBlockEntity | CreateByBlockType (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld *a_World=nullptr) |
Creates a new block entity for the specified block type at the specified absolute pos. More... | |
static bool | IsBlockEntityBlockType (BLOCKTYPE a_BlockType) |
Returns true if the specified blocktype is supposed to have an associated block entity. More... | |
Definition at line 26 of file DropSpenserEntity.h.
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private |
Definition at line 31 of file DropSpenserEntity.h.
anonymous enum |
Enumerator | |
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ContentsHeight | |
ContentsWidth |
Definition at line 37 of file DropSpenserEntity.h.
cDropSpenserEntity::cDropSpenserEntity | ( | BLOCKTYPE | a_BlockType, |
NIBBLETYPE | a_BlockMeta, | ||
Vector3i | a_Pos, | ||
cWorld * | a_World | ||
) |
Definition at line 19 of file DropSpenserEntity.cpp.
void cDropSpenserEntity::Activate | ( | void | ) |
Sets the dropspenser to dropspense an item in the next tick.
Definition at line 100 of file DropSpenserEntity.cpp.
void cDropSpenserEntity::AddDropSpenserDir | ( | Vector3i & | a_RelCoord, |
NIBBLETYPE | a_Direction | ||
) |
Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize)
Definition at line 29 of file DropSpenserEntity.cpp.
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overridevirtual |
Copies all properties of a_Src into this entity, except for its m_World and location.
Each non-abstract descendant should override to copy its specific properties, and call Super::CopyFrom(a_Src) to copy the common ones.
Reimplemented from cBlockEntityWithItems.
Definition at line 109 of file DropSpenserEntity.cpp.
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protected |
Helper function, drops one item from the specified slot (like a dropper)
Definition at line 194 of file DropSpenserEntity.cpp.
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protected |
Does the actual work on dropspensing an item.
Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects
Definition at line 47 of file DropSpenserEntity.cpp.
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protectedpure virtual |
Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...)
Implemented in cDropperEntity, and cDispenserEntity.
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overridevirtual |
Called when the block entity object is removed from a world.
This occurs when the chunk it resides in is unloaded, or when the associated block is destroyed. If it is the latter, Destroy() is guaranteed to be called first.
Reimplemented from cBlockEntity.
Definition at line 121 of file DropSpenserEntity.cpp.
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overridevirtual |
Sends the packet defining the block entity to the client specified.
To send to all eligible clients, use cWorld::BroadcastBlockEntity()
Implements cBlockEntity.
Definition at line 152 of file DropSpenserEntity.cpp.
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overridevirtual |
Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking.
By default does nothing.
Reimplemented from cBlockEntity.
Definition at line 135 of file DropSpenserEntity.cpp.
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overridevirtual |
Called when a player uses this entity; should open the UI window.
returns true if the use was successful, return false to use the block as a "normal" block
Implements cBlockEntity.
Definition at line 162 of file DropSpenserEntity.cpp.
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protected |
If true, the dropspenser will dropspense an item in the next tick.
Definition at line 66 of file DropSpenserEntity.h.