Cuberite
A lightweight, fast and extensible game server for Minecraft
IronGolem.h
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2 #pragma once
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10 class cIronGolem:
12 {
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15 public:
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17  cIronGolem();
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21  virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
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23  // Iron golems do not drown nor float
24  virtual void HandleAir(void) override {}
25  virtual void SetSwimState(cChunk & a_Chunk) override {}
26 } ;
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#define CLASS_PROTODEF(classname)
Definition: Entity.h:13
Definition: Chunk.h:36
Definition: Entity.h:76
This class bridges a vector of cItem for safe access via Lua.
Definition: Item.h:215
virtual void HandleAir(void) override
Called in each tick to handle air-related processing i.e.
Definition: IronGolem.h:24
virtual void SetSwimState(cChunk &a_Chunk) override
Called once per tick to set m_IsInFire, m_IsInLava, m_IsInWater and m_IsHeadInWater.
Definition: IronGolem.h:25
virtual void GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr) override
Returns the list of drops for this pawn when it is killed.
Definition: IronGolem.cpp:19
cPassiveAggressiveMonster(const AString &a_ConfigName, eMonsterType a_MobType, const AString &a_SoundHurt, const AString &a_SoundDeath, const AString &a_SoundAmbient, float a_Width, float a_Height)