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Cuberite
A lightweight, fast and extensible game server for Minecraft
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#include "Globals.h"
#include "ClientHandle.h"
#include "BlockInfo.h"
#include "Server.h"
#include "World.h"
#include "Chunk.h"
#include "Entities/Pickup.h"
#include "Bindings/PluginManager.h"
#include "Entities/Player.h"
#include "Entities/Minecart.h"
#include "Inventory.h"
#include "BlockEntities/BeaconEntity.h"
#include "BlockEntities/ChestEntity.h"
#include "BlockEntities/CommandBlockEntity.h"
#include "BlockEntities/SignEntity.h"
#include "UI/InventoryWindow.h"
#include "UI/CraftingWindow.h"
#include "UI/Window.h"
#include "UI/AnvilWindow.h"
#include "UI/BeaconWindow.h"
#include "UI/EnchantingWindow.h"
#include "Item.h"
#include "Mobs/Monster.h"
#include "ChatColor.h"
#include "Items/ItemHandler.h"
#include "Blocks/BlockHandler.h"
#include "Blocks/BlockBed.h"
#include "Blocks/ChunkInterface.h"
#include "BlockInServerPluginInterface.h"
#include "Root.h"
#include "Protocol/Authenticator.h"
#include "Protocol/Protocol.h"
#include "CompositeChat.h"
#include "Items/ItemSword.h"
#include "mbedtls/md5.h"
Go to the source code of this file.
Macros | |
#define | MAX_BLOCK_CHANGE_INTERACTIONS 20 |
Maximum number of block change interactions a player can perform per tick - exceeding this causes a kick. More... | |
#define | MAX_CHAT_MSG_LENGTH 1024 |
Maximum number of bytes that a chat message sent by a player may consist of. More... | |
#define | MAX_CHUNKS_STREAMED_PER_TICK 4 |
Maximum number of chunks to stream per tick. More... | |
#define | MAX_EXPLOSIONS_PER_TICK 20 |
Maximum number of explosions to send this tick, server will start dropping if exceeded. More... | |
#define MAX_BLOCK_CHANGE_INTERACTIONS 20 |
Maximum number of block change interactions a player can perform per tick - exceeding this causes a kick.
Definition at line 47 of file ClientHandle.cpp.
#define MAX_CHAT_MSG_LENGTH 1024 |
Maximum number of bytes that a chat message sent by a player may consist of.
Definition at line 50 of file ClientHandle.cpp.
#define MAX_CHUNKS_STREAMED_PER_TICK 4 |
Maximum number of chunks to stream per tick.
Definition at line 53 of file ClientHandle.cpp.
#define MAX_EXPLOSIONS_PER_TICK 20 |
Maximum number of explosions to send this tick, server will start dropping if exceeded.
Definition at line 44 of file ClientHandle.cpp.