Cuberite
A lightweight, fast and extensible game server for Minecraft
InventoryWindow.h
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2 // InventoryWindow.h
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4 // Representing the UI window for the player inventory
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10 #pragma once
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12 #include "Window.h"
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19  public cWindow
20 {
21  using Super = cWindow;
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23 public:
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25  cInventoryWindow(cPlayer & a_Player);
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27  virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
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30  void LoadRecipe(cPlayer & a_Player, UInt32 a_RecipeId);
31 protected:
33 };
unsigned int UInt32
Definition: Globals.h:157
Definition: Player.h:29
Definition: Item.h:37
cInventoryWindow(cPlayer &a_Player)
void LoadRecipe(cPlayer &a_Player, UInt32 a_RecipeId)
Loads the given Recipe into the crafting grid.
virtual void DistributeStack(cItem &a_ItemStack, int a_Slot, cPlayer &a_Player, cSlotArea *a_ClickedArea, bool a_ShouldApply) override
Called on shift-clicking to distribute the stack into other areas; Modifies a_ItemStack as it is dist...
Represents a UI window.
Definition: Window.h:54
cWindow(WindowType a_WindowType, const AString &a_WindowTitle)
Definition: Window.cpp:30