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Cuberite
A lightweight, fast and extensible game server for Minecraft
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#include <SlotArea.h>
Public Member Functions | |
virtual void | Clicked (cPlayer &a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem &a_ClickedItem) override |
Called when a player clicks in the window. More... | |
cSlotAreaEnchanting (cWindow &a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ) | |
virtual void | DistributeStack (cItem &a_ItemStack, cPlayer &a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override |
Called to store as much of a_ItemStack in the area as possible. More... | |
int | GetBookshelvesCount (cWorld &a_World) |
virtual void | OnPlayerAdded (cPlayer &a_Player) override |
Called when a new player opens the same parent window. More... | |
virtual void | OnPlayerRemoved (cPlayer &a_Player) override |
Called when one of the players closes the parent window. More... | |
virtual void | SetSlot (int a_SlotNum, cPlayer &a_Player, const cItem &a_Item) override |
Called to set an item in the specified slot for the specified player. More... | |
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cSlotAreaTemporary (int a_NumSlots, cWindow &a_ParentWindow) | |
virtual const cItem * | GetSlot (int a_SlotNum, cPlayer &a_Player) const override |
Called to retrieve an item in the specified slot for the specified player. More... | |
void | TossItems (cPlayer &a_Player, int a_Begin, int a_End) |
Tosses the player's items in slots [a_Begin, a_End) (ie. More... | |
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virtual bool | CollectItemsToHand (cItem &a_Dragging, cPlayer &a_Player, bool a_CollectFullStacks) |
Called on DblClicking to collect all stackable items into hand. More... | |
cSlotArea (int a_NumSlots, cWindow &a_ParentWindow) | |
virtual void | DblClicked (cPlayer &a_Player, int a_SlotNum) |
Called from Clicked when the action is a caDblClick. More... | |
virtual void | DropClicked (cPlayer &a_Player, int a_SlotNum, bool a_DropStack) |
Called from Clicked when the action is a drop click. More... | |
int | GetNumSlots (void) const |
virtual void | MiddleClicked (cPlayer &a_Player, int a_SlotNum) |
Called from Clicked when the action is a middleclick. More... | |
virtual void | NumberClicked (cPlayer &a_Player, int a_SlotNum, eClickAction a_ClickAction) |
Called from Clicked when the action is a number click. More... | |
virtual void | ShiftClicked (cPlayer &a_Player, int a_SlotNum, const cItem &a_ClickedItem) |
Called from Clicked when the action is a shiftclick (left or right) More... | |
virtual | ~cSlotArea () |
Protected Member Functions | |
void | UpdateResult (cPlayer &a_Player) |
Handles a click in the item slot. More... | |
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cItem * | GetPlayerSlots (cPlayer &a_Player) |
Returns the pointer to the slot array for the player specified. More... | |
Protected Attributes | |
int | m_BlockX |
int | m_BlockY |
int | m_BlockZ |
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cItemMap | m_Items |
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int | m_NumSlots |
cWindow & | m_ParentWindow |
Private Types | |
typedef cSlotAreaTemporary | super |
Additional Inherited Members | |
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typedef std::map< UInt32, std::vector< cItem > > | cItemMap |
Definition at line 366 of file SlotArea.h.
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private |
Definition at line 369 of file SlotArea.h.
cSlotAreaEnchanting::cSlotAreaEnchanting | ( | cWindow & | a_ParentWindow, |
int | a_BlockX, | ||
int | a_BlockY, | ||
int | a_BlockZ | ||
) |
Definition at line 1410 of file SlotArea.cpp.
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overridevirtual |
Called when a player clicks in the window.
Parameters taken from the click packet.
Reimplemented from cSlotArea.
Definition at line 1422 of file SlotArea.cpp.
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overridevirtual |
Called to store as much of a_ItemStack in the area as possible.
a_ItemStack is modified to reflect the change. The default implementation searches each slot for available space and distributes the stack there. if a_ShouldApply is true, the changes are written into the slots; if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes) If a_KeepEmptySlots is true, empty slots will be skipped and won't be filled
Reimplemented from cSlotArea.
Definition at line 1536 of file SlotArea.cpp.
int cSlotAreaEnchanting::GetBookshelvesCount | ( | cWorld & | a_World | ) |
Definition at line 1643 of file SlotArea.cpp.
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overridevirtual |
Called when a new player opens the same parent window.
The window already tracks the player. CS-locked.
Reimplemented from cSlotAreaTemporary.
Definition at line 1581 of file SlotArea.cpp.
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overridevirtual |
Called when one of the players closes the parent window.
The window already doesn't track the player. CS-locked.
Reimplemented from cSlotAreaTemporary.
Definition at line 1591 of file SlotArea.cpp.
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overridevirtual |
Called to set an item in the specified slot for the specified player.
Reimplemented from cSlotAreaTemporary.
Definition at line 1603 of file SlotArea.cpp.
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protected |
Handles a click in the item slot.
Definition at line 1613 of file SlotArea.cpp.
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protected |
Definition at line 390 of file SlotArea.h.
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protected |
Definition at line 390 of file SlotArea.h.
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protected |
Definition at line 390 of file SlotArea.h.