#include <StructGen.h>
Definition at line 77 of file StructGen.h.
◆ cStructGenLakes()
◆ CreateLakeImage()
void cStructGenLakes::CreateLakeImage |
( |
int |
a_ChunkX, |
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int |
a_ChunkZ, |
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int |
a_MaxLakeHeight, |
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cBlockArea & |
a_Lake |
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) |
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protected |
Creates a lake image for the specified chunk into a_Lake.
Definition at line 341 of file StructGen.cpp.
◆ GenFinish()
void cStructGenLakes::GenFinish |
( |
cChunkDesc & |
a_ChunkDesc | ) |
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overrideprotectedvirtual |
◆ m_Fluid
◆ m_Noise
cNoise cStructGenLakes::m_Noise |
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protected |
◆ m_Probability
int cStructGenLakes::m_Probability |
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protected |
Chance, [0 .
. 100], of a chunk having the lake.
Definition at line 97 of file StructGen.h.
◆ m_Seed
int cStructGenLakes::m_Seed |
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protected |
◆ m_ShapeGen
The documentation for this class was generated from the following files: