20 virtual
void Tick(
std::chrono::milliseconds a_Dt,
cChunk & a_Chunk) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk &a_Chunk) override
virtual void GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr) override
Returns the list of drops for this pawn when it is killed.
cPassiveAggressiveMonster super
#define CLASS_PROTODEF(classname)
This class bridges a vector of cItem for safe access via Lua.