Cuberite
A lightweight, fast and extensible game server for Minecraft
SnowGolem.h
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2 #pragma once
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10 class cSnowGolem :
12 {
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15 public:
16  cSnowGolem(void);
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20  virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
21  virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
22 } ;
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Definition: FastNBT.h:131
Definition: Chunk.h:49
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk &a_Chunk) override
Definition: SnowGolem.cpp:30
Definition: Entity.h:73
virtual void GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr) override
Returns the list of drops for this pawn when it is killed.
Definition: SnowGolem.cpp:20
cPassiveAggressiveMonster super
Definition: SnowGolem.h:13
#define CLASS_PROTODEF(classname)
Definition: Entity.h:11
cSnowGolem(void)
Definition: SnowGolem.cpp:11
This class bridges a vector of cItem for safe access via Lua.
Definition: Item.h:234