Cuberite
A lightweight, fast and extensible game server for Minecraft
ItemSapling.h
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1 
2 #pragma once
3 
4 #include "ItemHandler.h"
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6 
7 
8 
9 
10 class cItemSaplingHandler final :
11  public cItemHandler
12 {
14 
15 public:
16 
17  using Super::Super;
18 
19 
20  virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
21  {
22  return a_Player.PlaceBlock(
23  a_PlacePosition,
24  static_cast<BLOCKTYPE>(m_ItemType),
25  static_cast<NIBBLETYPE>(a_HeldItem.m_ItemDamage & 0x07) // Allow only the lowest 3 bits (top bit is for growth).
26  );
27  }
28 } ;
unsigned char NIBBLETYPE
The datatype used by nibbledata (meta, light, skylight)
Definition: ChunkDef.h:44
unsigned char BLOCKTYPE
The datatype used by blockdata.
Definition: ChunkDef.h:41
eBlockFace
Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc.
Definition: Defines.h:38
Definition: Player.h:29
bool PlaceBlock(Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
Attempts to place the block in the world with a call to PlaceBlocks.
Definition: Player.cpp:2440
Definition: Item.h:37
short m_ItemDamage
Definition: Item.h:165
const int m_ItemType
Definition: ItemHandler.h:141
constexpr cItemHandler(int a_ItemType)
Definition: ItemHandler.h:37
virtual bool CommitPlacement(cPlayer &a_Player, const cItem &a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
Performs the actual placement of this placeable item.
Definition: ItemSapling.h:20