Cuberite
A lightweight, fast and extensible game server for Minecraft
src
UI
BrewingstandWindow.h
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// BrewingstandWindow.h
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// Representing the UI window for the brewing stand block
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#pragma once
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#include "
Window.h
"
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class
cBrewingstandWindow
:
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public
cWindow
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{
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using
Super
=
cWindow
;
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public
:
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cBrewingstandWindow
(
cBrewingstandEntity
* a_Brewingstand);
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virtual
void
DistributeStack
(
cItem
& a_ItemStack,
int
a_Slot,
cPlayer
& a_Player,
cSlotArea
* a_ClickedArea,
bool
a_ShouldApply)
override
;
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};
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Window.h
cBrewingstandEntity
Definition:
BrewingstandEntity.h:21
cPlayer
Definition:
Player.h:29
cItem
Definition:
Item.h:37
cBrewingstandWindow
Definition:
BrewingstandWindow.h:20
cBrewingstandWindow::DistributeStack
virtual void DistributeStack(cItem &a_ItemStack, int a_Slot, cPlayer &a_Player, cSlotArea *a_ClickedArea, bool a_ShouldApply) override
Called on shift-clicking to distribute the stack into other areas; Modifies a_ItemStack as it is dist...
Definition:
BrewingstandWindow.cpp:28
cBrewingstandWindow::cBrewingstandWindow
cBrewingstandWindow(cBrewingstandEntity *a_Brewingstand)
Definition:
BrewingstandWindow.cpp:16
cSlotArea
Definition:
SlotArea.h:34
cWindow
Represents a UI window.
Definition:
Window.h:54
cWindow::cWindow
cWindow(WindowType a_WindowType, const AString &a_WindowTitle)
Definition:
Window.cpp:30
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