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Cuberite
A lightweight, fast and extensible game server for Minecraft
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#include <DropSpenserEntity.h>
Public Types | |
enum | { ContentsHeight = 3, ContentsWidth = 3 } |
Public Member Functions | |
void | Activate (void) |
Sets the dropspenser to dropspense an item in the next tick. More... | |
void | AddDropSpenserDir (Vector3i &a_RelCoord, NIBBLETYPE a_Direction) |
Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize) More... | |
cDropSpenserEntity (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld *a_World) | |
virtual void | CopyFrom (const cBlockEntity &a_Src) override |
Copies all properties of a_Src into this entity, except for its m_World and location. More... | |
virtual void | SendTo (cClientHandle &a_Client) override |
Sends the packet defining the block entity to the client specified. More... | |
virtual bool | Tick (std::chrono::milliseconds a_Dt, cChunk &a_Chunk) override |
Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. More... | |
virtual bool | UsedBy (cPlayer *a_Player) override |
Called when a player uses this entity; should open the UI window. More... | |
virtual | ~cDropSpenserEntity () override |
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cBlockEntityWithItems (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, int a_ItemGridWidth, int a_ItemGridHeight, cWorld *a_World) | |
virtual void | Destroy (void) override |
cItemGrid & | GetContents (void) |
Returns the ItemGrid used for storing the contents. More... | |
const cItemGrid & | GetContents (void) const |
Const version of the GetContents() function for C++ type-safety. More... | |
const cItem & | GetSlot (int a_SlotNum) const |
const cItem & | GetSlot (int a_X, int a_Y) const |
void | SetSlot (int a_SlotNum, const cItem &a_Item) |
void | SetSlot (int a_X, int a_Y, const cItem &a_Item) |
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cBlockEntity * | Clone (Vector3i a_Pos) |
Makes an exact copy of this block entity, except for its m_World (set to nullptr), and at a new position. More... | |
BLOCKTYPE | GetBlockType () const |
int | GetChunkX () const |
int | GetChunkZ () const |
virtual const char * | GetClass () const |
Returns the name of the topmost class (the most descendant). More... | |
virtual const char * | GetParentClass () const |
Returns the name of the parent class, or empty string if no parent class. More... | |
Vector3i | GetPos () const |
int | GetPosX () const |
int | GetPosY () const |
int | GetPosZ () const |
Vector3i | GetRelPos () const |
int | GetRelX () const |
int | GetRelZ () const |
cWorld * | GetWorld () const |
virtual bool | IsA (const char *a_ClassName) const |
Returns true if the object is the specified class, or its descendant. More... | |
void | SetPos (Vector3i a_NewPos) |
Updates the internally stored position. More... | |
void | SetWorld (cWorld *a_World) |
virtual | ~cBlockEntity () |
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virtual | ~cListener () |
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cBlockEntityWindowOwner (cBlockEntity *a_BlockEntity) | |
virtual Vector3i | GetBlockPos (void) override |
Returns the block position at which the element owning the window is. More... | |
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void | CloseWindow (void) |
cWindowOwner () | |
cWindow * | GetWindow (void) const |
void | OpenWindow (cWindow *a_Window) |
virtual | ~cWindowOwner () |
Protected Member Functions | |
void | DropFromSlot (cChunk &a_Chunk, int a_SlotNum) |
Helper function, drops one item from the specified slot (like a dropper) More... | |
void | DropSpense (cChunk &a_Chunk) |
Does the actual work on dropspensing an item. More... | |
virtual void | DropSpenseFromSlot (cChunk &a_Chunk, int a_SlotNum)=0 |
Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...) More... | |
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virtual void | OnSlotChanged (cItemGrid *a_Grid, int a_SlotNum) override |
Called whenever a slot changes. More... | |
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cBlockEntity (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld *a_World) | |
Protected Attributes | |
bool | m_ShouldDropSpense |
If true, the dropspenser will dropspense an item in the next tick. More... | |
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cItemGrid | m_Contents |
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NIBBLETYPE | m_BlockMeta |
The block meta representing this particular instance in the world Mainly used for directional entities, such as dispensers. More... | |
BLOCKTYPE | m_BlockType |
The blocktype representing this particular instance in the world. More... | |
Vector3i | m_Pos |
Position in absolute block coordinates. More... | |
int | m_RelX |
Position relative to the chunk, used to speed up ticking. More... | |
int | m_RelZ |
cWorld * | m_World |
Private Types | |
using | super = cBlockEntityWithItems |
Additional Inherited Members | |
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static cBlockEntity * | CreateByBlockType (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld *a_World=nullptr) |
Creates a new block entity for the specified block type at the specified absolute pos. More... | |
static const char * | GetClassStatic () |
static bool | IsBlockEntityBlockType (BLOCKTYPE a_BlockType) |
Returns true if the specified blocktype is supposed to have an associated block entity. More... | |
Definition at line 26 of file DropSpenserEntity.h.
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private |
Definition at line 31 of file DropSpenserEntity.h.
anonymous enum |
Enumerator | |
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ContentsHeight | |
ContentsWidth |
Definition at line 37 of file DropSpenserEntity.h.
cDropSpenserEntity::cDropSpenserEntity | ( | BLOCKTYPE | a_BlockType, |
NIBBLETYPE | a_BlockMeta, | ||
Vector3i | a_Pos, | ||
cWorld * | a_World | ||
) |
Definition at line 18 of file DropSpenserEntity.cpp.
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overridevirtual |
Definition at line 28 of file DropSpenserEntity.cpp.
void cDropSpenserEntity::Activate | ( | void | ) |
Sets the dropspenser to dropspense an item in the next tick.
Definition at line 107 of file DropSpenserEntity.cpp.
void cDropSpenserEntity::AddDropSpenserDir | ( | Vector3i & | a_RelCoord, |
NIBBLETYPE | a_Direction | ||
) |
Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize)
Definition at line 42 of file DropSpenserEntity.cpp.
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overridevirtual |
Copies all properties of a_Src into this entity, except for its m_World and location.
Each non-abstract descendant should override to copy its specific properties, and call Super::CopyFrom(a_Src) to copy the common ones.
Reimplemented from cBlockEntityWithItems.
Definition at line 116 of file DropSpenserEntity.cpp.
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protected |
Helper function, drops one item from the specified slot (like a dropper)
Definition at line 178 of file DropSpenserEntity.cpp.
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protected |
Does the actual work on dropspensing an item.
Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects
Definition at line 61 of file DropSpenserEntity.cpp.
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protectedpure virtual |
Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...)
Implemented in cDispenserEntity, and cDropperEntity.
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overridevirtual |
Sends the packet defining the block entity to the client specified.
To send to all eligible clients, use cWorld::BroadcastBlockEntity()
Implements cBlockEntity.
Definition at line 145 of file DropSpenserEntity.cpp.
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overridevirtual |
Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking.
By default does nothing.
Reimplemented from cBlockEntity.
Definition at line 128 of file DropSpenserEntity.cpp.
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overridevirtual |
Called when a player uses this entity; should open the UI window.
returns true if the use was successful, return false to use the block as a "normal" block
Implements cBlockEntity.
Definition at line 155 of file DropSpenserEntity.cpp.
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protected |
If true, the dropspenser will dropspense an item in the next tick.
Definition at line 67 of file DropSpenserEntity.h.