24 virtual void Tick(std::chrono::milliseconds a_Dt,
cChunk & a_Chunk)
override;
unsigned char NIBBLETYPE
The datatype used by nibbledata (meta, light, skylight)
unsigned char BLOCKTYPE
The datatype used by blockdata.
#define CLASS_PROTODEF(classname)
This class bridges a vector of cItem for safe access via Lua.
virtual void EventLosePlayer(void) override
BLOCKTYPE GetCarriedBlock(void) const
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk &a_Chunk) override
virtual void GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr) override
Returns the list of drops for this pawn when it is killed.
virtual void CheckEventSeePlayer(cChunk &a_Chunk) override
NIBBLETYPE GetCarriedMeta(void) const
bool IsScreaming(void) const
cPassiveAggressiveMonster(const AString &a_ConfigName, eMonsterType a_MobType, const AString &a_SoundHurt, const AString &a_SoundDeath, const AString &a_SoundAmbient, float a_Width, float a_Height)