Cuberite
A lightweight, fast and extensible game server for Minecraft
|
#include "Globals.h"
#include "ForgeHandshake.h"
#include "json/json.h"
#include "../Server.h"
#include "../ByteBuffer.h"
#include "../Bindings/PluginManager.h"
#include "../ClientHandle.h"
#include "../Root.h"
Go to the source code of this file.
Namespaces | |
ClientPhase | |
Client handshake state phases. | |
Discriminator | |
Discriminator byte values prefixing the FML|HS packets to determine their type. | |
ServerPhase | |
Server handshake state phases. | |
Variables | |
static const Int8 | Discriminator::ClientHello = 1 |
static const Int8 | ClientPhase::COMPLETE = 5 |
static const auto | ServerPhase::COMPLETE = std::byte(3) |
static const Int8 | Discriminator::HandshakeAck = -1 |
static const Int8 | Discriminator::ModList = 2 |
static const Int8 | ClientPhase::PENDINGCOMPLETE = 4 |
static const Int8 | Discriminator::RegistryData = 3 |
static const Int8 | Discriminator::ServerHello = 0 |
static const auto | ServerPhase::WAITINGCACK = std::byte(2) |
static const Int8 | ClientPhase::WAITINGSERVERCOMPLETE = 3 |
static const Int8 | ClientPhase::WAITINGSERVERDATA = 2 |