Cuberite
A lightweight, fast and extensible game server for Minecraft
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#include <SlotArea.h>
Public Member Functions | |
bool | CanTakeResultItem (cPlayer &a_Player) |
Can the player take the item from the slot? More... | |
virtual void | Clicked (cPlayer &a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem &a_ClickedItem) override |
Called when a player clicks in the window. More... | |
cSlotAreaAnvil (cWindow &a_ParentWindow) | |
virtual void | DistributeStack (cItem &a_ItemStack, cPlayer &a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override |
Called to store as much of a_ItemStack in the area as possible. More... | |
virtual void | OnPlayerRemoved (cPlayer &a_Player) override |
Called when one of the players closes the parent window. More... | |
void | OnTakeResult (cPlayer &a_Player) |
This function will call, when the player take the item from the slot. More... | |
virtual void | ShiftClicked (cPlayer &a_Player, int a_SlotNum, const cItem &a_ClickedItem) override |
Called from Clicked when the action is a shiftclick (left or right) More... | |
void | UpdateResult (cPlayer &a_Player) |
Handles a click in the item slot. More... | |
Public Member Functions inherited from cSlotAreaTemporary | |
cSlotAreaTemporary (int a_NumSlots, cWindow &a_ParentWindow) | |
virtual const cItem * | GetSlot (int a_SlotNum, cPlayer &a_Player) const override |
Called to retrieve an item in the specified slot for the specified player. More... | |
virtual void | OnPlayerAdded (cPlayer &a_Player) override |
Called when a new player opens the same parent window. More... | |
virtual void | SetSlot (int a_SlotNum, cPlayer &a_Player, const cItem &a_Item) override |
Called to set an item in the specified slot for the specified player. More... | |
void | TossItems (cPlayer &a_Player, int a_Begin, int a_End) |
Tosses the player's items in slots [a_Begin, a_End) (ie. More... | |
Public Member Functions inherited from cSlotArea | |
virtual bool | CollectItemsToHand (cItem &a_Dragging, cPlayer &a_Player, bool a_CollectFullStacks) |
Called on DblClicking to collect all stackable items into hand. More... | |
cSlotArea (int a_NumSlots, cWindow &a_ParentWindow) | |
virtual void | DblClicked (cPlayer &a_Player, int a_SlotNum) |
Called from Clicked when the action is a caDblClick. More... | |
virtual void | DropClicked (cPlayer &a_Player, int a_SlotNum, bool a_DropStack) |
Called from Clicked when the action is a drop click. More... | |
int | GetNumSlots (void) const |
virtual void | MiddleClicked (cPlayer &a_Player, int a_SlotNum) |
Called from Clicked when the action is a middleclick. More... | |
virtual void | NumberClicked (cPlayer &a_Player, int a_SlotNum, eClickAction a_ClickAction) |
Called from Clicked when the action is a number click. More... | |
virtual | ~cSlotArea () |
Protected Attributes | |
int | m_MaximumCost |
The maximum cost of repairing / renaming in the anvil. More... | |
char | m_StackSizeToBeUsedInRepair |
The stack size of the second item where was used for repair. More... | |
Protected Attributes inherited from cSlotAreaTemporary | |
cItemMap | m_Items |
Protected Attributes inherited from cSlotArea | |
int | m_NumSlots |
cWindow & | m_ParentWindow |
Private Types | |
using | Super = cSlotAreaTemporary |
Additional Inherited Members | |
Protected Types inherited from cSlotAreaTemporary | |
using | cItemMap = std::map< UInt32, std::vector< cItem > > |
Protected Member Functions inherited from cSlotAreaTemporary | |
cItem * | GetPlayerSlots (cPlayer &a_Player) |
Returns the pointer to the slot array for the player specified. More... | |
Definition at line 315 of file SlotArea.h.
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private |
Definition at line 318 of file SlotArea.h.
cSlotAreaAnvil::cSlotAreaAnvil | ( | cWindow & | a_ParentWindow | ) |
Definition at line 851 of file SlotArea.cpp.
bool cSlotAreaAnvil::CanTakeResultItem | ( | cPlayer & | a_Player | ) |
Can the player take the item from the slot?
Definition at line 1099 of file SlotArea.cpp.
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overridevirtual |
Called when a player clicks in the window.
Parameters taken from the click packet.
Reimplemented from cSlotArea.
Definition at line 862 of file SlotArea.cpp.
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overridevirtual |
Called to store as much of a_ItemStack in the area as possible.
a_ItemStack is modified to reflect the change. The default implementation searches each slot for available space and distributes the stack there. if a_ShouldApply is true, the changes are written into the slots; if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes) If a_KeepEmptySlots is true, empty slots will be skipped and won't be filled
Reimplemented from cSlotArea.
Definition at line 992 of file SlotArea.cpp.
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overridevirtual |
Called when one of the players closes the parent window.
The window already doesn't track the player. CS-locked.
Reimplemented from cSlotAreaTemporary.
Definition at line 1115 of file SlotArea.cpp.
void cSlotAreaAnvil::OnTakeResult | ( | cPlayer & | a_Player | ) |
This function will call, when the player take the item from the slot.
Definition at line 1032 of file SlotArea.cpp.
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overridevirtual |
Called from Clicked when the action is a shiftclick (left or right)
Reimplemented from cSlotArea.
Definition at line 959 of file SlotArea.cpp.
void cSlotAreaAnvil::UpdateResult | ( | cPlayer & | a_Player | ) |
Handles a click in the item slot.
Definition at line 1125 of file SlotArea.cpp.
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protected |
The maximum cost of repairing / renaming in the anvil.
Definition at line 343 of file SlotArea.h.
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protected |
The stack size of the second item where was used for repair.
Definition at line 346 of file SlotArea.h.