Cuberite
A lightweight, fast and extensible game server for Minecraft
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This is the complete list of members for cSlotAreaAnvil, including all inherited members.
CanTakeResultItem(cPlayer &a_Player) | cSlotAreaAnvil | |
cItemMap typedef | cSlotAreaTemporary | protected |
Clicked(cPlayer &a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem &a_ClickedItem) override | cSlotAreaAnvil | virtual |
CollectItemsToHand(cItem &a_Dragging, cPlayer &a_Player, bool a_CollectFullStacks) | cSlotArea | virtual |
cSlotArea(int a_NumSlots, cWindow &a_ParentWindow) | cSlotArea | |
cSlotAreaAnvil(cWindow &a_ParentWindow) | cSlotAreaAnvil | |
cSlotAreaTemporary(int a_NumSlots, cWindow &a_ParentWindow) | cSlotAreaTemporary | |
DblClicked(cPlayer &a_Player, int a_SlotNum) | cSlotArea | virtual |
DistributeStack(cItem &a_ItemStack, cPlayer &a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override | cSlotAreaAnvil | virtual |
DropClicked(cPlayer &a_Player, int a_SlotNum, bool a_DropStack) | cSlotArea | virtual |
GetNumSlots(void) const | cSlotArea | inline |
GetPlayerSlots(cPlayer &a_Player) | cSlotAreaTemporary | protected |
GetSlot(int a_SlotNum, cPlayer &a_Player) const override | cSlotAreaTemporary | virtual |
m_Items | cSlotAreaTemporary | protected |
m_MaximumCost | cSlotAreaAnvil | protected |
m_NumSlots | cSlotArea | protected |
m_ParentWindow | cSlotArea | protected |
m_StackSizeToBeUsedInRepair | cSlotAreaAnvil | protected |
MiddleClicked(cPlayer &a_Player, int a_SlotNum) | cSlotArea | virtual |
NumberClicked(cPlayer &a_Player, int a_SlotNum, eClickAction a_ClickAction) | cSlotArea | virtual |
OnPlayerAdded(cPlayer &a_Player) override | cSlotAreaTemporary | virtual |
OnPlayerRemoved(cPlayer &a_Player) override | cSlotAreaAnvil | virtual |
OnTakeResult(cPlayer &a_Player) | cSlotAreaAnvil | |
SetSlot(int a_SlotNum, cPlayer &a_Player, const cItem &a_Item) override | cSlotAreaTemporary | virtual |
ShiftClicked(cPlayer &a_Player, int a_SlotNum, const cItem &a_ClickedItem) override | cSlotAreaAnvil | virtual |
Super typedef | cSlotAreaAnvil | private |
TossItems(cPlayer &a_Player, int a_Begin, int a_End) | cSlotAreaTemporary | |
UpdateResult(cPlayer &a_Player) | cSlotAreaAnvil | |
~cSlotArea() | cSlotArea | inlinevirtual |