Cuberite
A lightweight, fast and extensible game server for Minecraft
SnowGolem.h
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2 #pragma once
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10 class cSnowGolem:
12 {
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15 public:
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17  cSnowGolem();
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21  virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
22  virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
23  virtual bool Attack(std::chrono::milliseconds a_Dt) override;
24 } ;
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#define CLASS_PROTODEF(classname)
Definition: Entity.h:13
Definition: Chunk.h:36
Definition: Entity.h:76
This class bridges a vector of cItem for safe access via Lua.
Definition: Item.h:215
cPassiveAggressiveMonster(const AString &a_ConfigName, eMonsterType a_MobType, const AString &a_SoundHurt, const AString &a_SoundDeath, const AString &a_SoundAmbient, float a_Width, float a_Height)
virtual bool Attack(std::chrono::milliseconds a_Dt) override
Try to perform attack returns true if attack was deemed successful (hit player, fired projectile,...
Definition: SnowGolem.cpp:65
virtual void GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr) override
Returns the list of drops for this pawn when it is killed.
Definition: SnowGolem.cpp:23
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk &a_Chunk) override
Definition: SnowGolem.cpp:33