26 virtual void Tick(std::chrono::milliseconds a_Dt,
cChunk & a_Chunk)
override;
#define CLASS_PROTODEF(classname)
This class bridges a vector of cItem for safe access via Lua.
void Add(const cItem &a_Item)
cPassiveMonster(const AString &a_ConfigName, eMonsterType a_MobType, const AString &a_SoundHurt, const AString &a_SoundDeath, const AString &a_SoundAmbient, float a_Width, float a_Height)
virtual bool DoTakeDamage(TakeDamageInfo &a_TDI) override
When hit by someone, run away.
virtual void GetFollowedItems(cItems &a_Items) override
Returns the items that the animal of this class follows when a player holds it in hand.
virtual void GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr) override
Returns the list of drops for this pawn when it is killed.
bool IsSaddled(void) const
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk &a_Chunk) override
virtual void OnRightClicked(cPlayer &a_Player) override
Called when the specified player right-clicks this entity.