Cuberite
A lightweight, fast and extensible game server for Minecraft
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cBlockFenceHandler Class Reference

#include <BlockFence.h>

Inheritance diagram for cBlockFenceHandler:
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Collaboration diagram for cBlockFenceHandler:
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Public Member Functions

 cBlockFenceHandler (BLOCKTYPE a_BlockType)
 
virtual cBoundingBox GetPlacementCollisionBox (BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) override
 Returns the relative bounding box that must be entity-free in order for the block to be placed. More...
 
virtual bool IsUseable (void) override
 Checks if the block can be placed at this point. More...
 
virtual void OnBroken (cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta) override
 Called after a block gets broken (replaced with air), either by player or by natural means. More...
 
virtual void OnCancelRightClick (cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, cPlayer &a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
 Called when a right click to this block is cancelled. More...
 
virtual bool OnUse (cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, cPlayer &a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
 Called if the user right clicks the block and the block is useable returns true if the use was successful, return false to use the block as a "normal" block. More...
 
- Public Member Functions inherited from cBlockHandler
virtual bool CanBeAt (cChunkInterface &a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk &a_Chunk)
 Checks if the block can stay at the specified relative coords in the chunk. More...
 
virtual bool CanSustainPlant (BLOCKTYPE a_Plant)
 Checks whether the block has an effect on growing the plant. More...
 
 cBlockHandler (BLOCKTYPE a_BlockType)
 
virtual void Check (cChunkInterface &ChunkInterface, cBlockPluginInterface &a_PluginInterface, Vector3i a_RelPos, cChunk &a_Chunk)
 Called when one of the neighbors gets set; equivalent to MC block update. More...
 
virtual cItems ConvertToPickups (NIBBLETYPE a_BlockMeta, cBlockEntity *a_BlockEntity, const cEntity *a_Digger=nullptr, const cItem *a_Tool=nullptr)
 Returns the pickups that would result if the block was mined by a_Digger using a_Tool. More...
 
virtual bool DoesDropOnUnsuitable (void)
 Returns if this block drops if it gets destroyed by an unsuitable situation. More...
 
virtual bool DoesIgnoreBuildCollision (cChunkInterface &ChunkInterface, Vector3i a_Pos, cPlayer &a_Player, NIBBLETYPE a_Meta)
 Checks if the player can build "inside" this block. More...
 
virtual ColourID GetMapBaseColourID (NIBBLETYPE a_Meta)
 Returns the base colour ID of the block, as will be represented on a map, as per documentation: https://minecraft.gamepedia.com/Map_item_format. More...
 
virtual bool GetPlacementBlockTypeMeta (cChunkInterface &a_ChunkInterface, cPlayer &a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE &a_BlockType, NIBBLETYPE &a_BlockMeta)
 Called before a block is placed into a world. More...
 
virtual int Grow (cChunk &a_Chunk, Vector3i a_RelPos, int a_NumStages=1)
 Grows this block, if it supports growing, by the specified amount of stages (at most). More...
 
virtual bool IsClickedThrough (void)
 Indicates whether the client will click through this block. More...
 
virtual bool IsInsideBlock (Vector3d a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta)
 Tests if a_Position is inside the block where a_Position is relative to the origin of the block Note that this is considered from a "top-down" perspective i.e. More...
 
virtual NIBBLETYPE MetaMirrorXY (NIBBLETYPE a_Meta)
 Mirrors a given block meta around the XY plane. More...
 
virtual NIBBLETYPE MetaMirrorXZ (NIBBLETYPE a_Meta)
 Mirros a given block meta around the XZ plane. More...
 
virtual NIBBLETYPE MetaMirrorYZ (NIBBLETYPE a_Meta)
 Mirros a given block meta around the YZ plane. More...
 
virtual NIBBLETYPE MetaRotateCCW (NIBBLETYPE a_Meta)
 Rotates a given block meta counter-clockwise. More...
 
virtual NIBBLETYPE MetaRotateCW (NIBBLETYPE a_Meta)
 Rotates a given block meta clockwise. More...
 
virtual void OnBreaking (cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, Vector3i a_BlockPos)
 Called before a block gets broken (replaced with air), either by player or by natural means. More...
 
virtual void OnDigging (cChunkInterface &cChunkInterface, cWorldInterface &a_WorldInterface, cPlayer &a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
 Called when the player starts digging the block. More...
 
virtual void OnNeighborChanged (cChunkInterface &a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor)
 Called when a direct neighbor of this block has been changed. More...
 
virtual void OnPlaced (cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
 Called by cWorld::SetBlock() after the block has been set. More...
 
virtual void OnPlacedByPlayer (cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, cPlayer &a_Player, const sSetBlock &a_BlockChange)
 Called by cPlayer::PlaceBlocks() for each block after it has been set to the world. More...
 
virtual void OnPlayerBreakingBlock (cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, cPlayer &a_Player, Vector3i a_BlockPos)
 Called just before the player breaks the block. More...
 
virtual void OnPlayerBrokeBlock (cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, cPlayer &a_Player, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta)
 Called just after the player breaks the block. More...
 
virtual void OnUpdate (cChunkInterface &cChunkInterface, cWorldInterface &a_WorldInterface, cBlockPluginInterface &a_BlockPluginInterface, cChunk &a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
 Called when the block gets ticked either by a random tick or by a queued tick. More...
 
virtual ~cBlockHandler ()
 

Public Attributes

const double MAX_COORD = 0.6
 
const double MIN_COORD = 0.4
 

Additional Inherited Members

- Static Public Member Functions inherited from cBlockHandler
static void NeighborChanged (cChunkInterface &a_ChunkInterface, Vector3i a_NeighborPos, eBlockFace a_WhichNeighbor)
 Notifies the specified neighbor that the current block has changed. More...
 
static bool ToolHasSilkTouch (const cItem *a_Tool)
 Returns true if the specified tool is valid and has a non-zero silk-touch enchantment. More...
 
- Static Protected Member Functions inherited from cBlockHandler
static cBlockHandlerCreateBlockHandler (BLOCKTYPE a_BlockType)
 
- Protected Attributes inherited from cBlockHandler
BLOCKTYPE m_BlockType
 

Detailed Description

Definition at line 13 of file BlockFence.h.

Constructor & Destructor Documentation

cBlockFenceHandler::cBlockFenceHandler ( BLOCKTYPE  a_BlockType)
inline

Definition at line 23 of file BlockFence.h.

Member Function Documentation

virtual cBoundingBox cBlockFenceHandler::GetPlacementCollisionBox ( BLOCKTYPE  a_XM,
BLOCKTYPE  a_XP,
BLOCKTYPE  a_YM,
BLOCKTYPE  a_YP,
BLOCKTYPE  a_ZM,
BLOCKTYPE  a_ZP 
)
inlineoverridevirtual

Returns the relative bounding box that must be entity-free in order for the block to be placed.

a_XM, a_XP, etc. stand for the blocktype of the minus-X neighbor, the positive-X neighbor, etc.

Reimplemented from cBlockHandler.

Definition at line 28 of file BlockFence.h.

virtual bool cBlockFenceHandler::IsUseable ( void  )
inlineoverridevirtual

Checks if the block can be placed at this point.

Default: CanBeAt(...) NOTE: This call doesn't actually place the block Called to check whether this block supports a rclk action. If it returns true, OnUse() is called

Reimplemented from cBlockHandler.

Definition at line 120 of file BlockFence.h.

virtual void cBlockFenceHandler::OnBroken ( cChunkInterface a_ChunkInterface,
cWorldInterface a_WorldInterface,
Vector3i  a_BlockPos,
BLOCKTYPE  a_OldBlockType,
NIBBLETYPE  a_OldBlockMeta 
)
inlineoverridevirtual

Called after a block gets broken (replaced with air), either by player or by natural means.

If by player, it is called before the OnPlayerBrokeBlock() callback. The block is already dug up in the world, the original block type and meta is passed in a_OldBlockType and a_OldBlockMeta. By default notifies all direct neighbors via their OnNeighborChanged() callbacks.

Reimplemented from cBlockHandler.

Definition at line 129 of file BlockFence.h.

virtual void cBlockFenceHandler::OnCancelRightClick ( cChunkInterface a_ChunkInterface,
cWorldInterface a_WorldInterface,
cPlayer a_Player,
int  a_BlockX,
int  a_BlockY,
int  a_BlockZ,
eBlockFace  a_BlockFace 
)
inlineoverridevirtual

Called when a right click to this block is cancelled.

It forces the server to send the real state of a block to the client to prevent client assuming the operation is successfull

Reimplemented from cBlockHandler.

Definition at line 115 of file BlockFence.h.

virtual bool cBlockFenceHandler::OnUse ( cChunkInterface a_ChunkInterface,
cWorldInterface a_WorldInterface,
cPlayer a_Player,
int  a_BlockX,
int  a_BlockY,
int  a_BlockZ,
eBlockFace  a_BlockFace,
int  a_CursorX,
int  a_CursorY,
int  a_CursorZ 
)
inlineoverridevirtual

Called if the user right clicks the block and the block is useable returns true if the use was successful, return false to use the block as a "normal" block.

Reimplemented from cBlockHandler.

Definition at line 79 of file BlockFence.h.

Member Data Documentation

const double cBlockFenceHandler::MAX_COORD = 0.6

Definition at line 21 of file BlockFence.h.

const double cBlockFenceHandler::MIN_COORD = 0.4

Definition at line 20 of file BlockFence.h.


The documentation for this class was generated from the following file: