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cBlockGlassHandler Class Reference

#include <BlockGlass.h>

Inheritance diagram for cBlockGlassHandler:
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Collaboration diagram for cBlockGlassHandler:
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Public Member Functions

 cBlockGlassHandler (BLOCKTYPE a_BlockType)
 
virtual cItems ConvertToPickups (NIBBLETYPE a_BlockMeta, cBlockEntity *a_BlockEntity, const cEntity *a_Digger, const cItem *a_Tool) override
 Returns the pickups that would result if the block was mined by a_Digger using a_Tool. More...
 
virtual ColourID GetMapBaseColourID (NIBBLETYPE a_Meta) override
 Returns the base colour ID of the block, as will be represented on a map, as per documentation: https://minecraft.gamepedia.com/Map_item_format. More...
 
- Public Member Functions inherited from cBlockHandler
virtual bool CanBeAt (cChunkInterface &a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk &a_Chunk)
 Checks if the block can stay at the specified relative coords in the chunk. More...
 
virtual bool CanSustainPlant (BLOCKTYPE a_Plant)
 Checks whether the block has an effect on growing the plant. More...
 
 cBlockHandler (BLOCKTYPE a_BlockType)
 
virtual void Check (cChunkInterface &ChunkInterface, cBlockPluginInterface &a_PluginInterface, Vector3i a_RelPos, cChunk &a_Chunk)
 Called when one of the neighbors gets set; equivalent to MC block update. More...
 
virtual bool DoesDropOnUnsuitable (void)
 Returns if this block drops if it gets destroyed by an unsuitable situation. More...
 
virtual bool DoesIgnoreBuildCollision (cChunkInterface &ChunkInterface, Vector3i a_Pos, cPlayer &a_Player, NIBBLETYPE a_Meta)
 Checks if the player can build "inside" this block. More...
 
virtual bool GetPlacementBlockTypeMeta (cChunkInterface &a_ChunkInterface, cPlayer &a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE &a_BlockType, NIBBLETYPE &a_BlockMeta)
 Called before a block is placed into a world. More...
 
virtual cBoundingBox GetPlacementCollisionBox (BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP)
 Returns the relative bounding box that must be entity-free in order for the block to be placed. More...
 
virtual int Grow (cChunk &a_Chunk, Vector3i a_RelPos, int a_NumStages=1)
 Grows this block, if it supports growing, by the specified amount of stages (at most). More...
 
virtual bool IsClickedThrough (void)
 Indicates whether the client will click through this block. More...
 
virtual bool IsInsideBlock (Vector3d a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta)
 Tests if a_Position is inside the block where a_Position is relative to the origin of the block Note that this is considered from a "top-down" perspective i.e. More...
 
virtual bool IsUseable (void)
 Checks if the block can be placed at this point. More...
 
virtual NIBBLETYPE MetaMirrorXY (NIBBLETYPE a_Meta)
 Mirrors a given block meta around the XY plane. More...
 
virtual NIBBLETYPE MetaMirrorXZ (NIBBLETYPE a_Meta)
 Mirros a given block meta around the XZ plane. More...
 
virtual NIBBLETYPE MetaMirrorYZ (NIBBLETYPE a_Meta)
 Mirros a given block meta around the YZ plane. More...
 
virtual NIBBLETYPE MetaRotateCCW (NIBBLETYPE a_Meta)
 Rotates a given block meta counter-clockwise. More...
 
virtual NIBBLETYPE MetaRotateCW (NIBBLETYPE a_Meta)
 Rotates a given block meta clockwise. More...
 
virtual void OnBreaking (cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, Vector3i a_BlockPos)
 Called before a block gets broken (replaced with air), either by player or by natural means. More...
 
virtual void OnBroken (cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta)
 Called after a block gets broken (replaced with air), either by player or by natural means. More...
 
virtual void OnCancelRightClick (cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, cPlayer &a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
 Called when a right click to this block is cancelled. More...
 
virtual void OnDigging (cChunkInterface &cChunkInterface, cWorldInterface &a_WorldInterface, cPlayer &a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
 Called when the player starts digging the block. More...
 
virtual void OnNeighborChanged (cChunkInterface &a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor)
 Called when a direct neighbor of this block has been changed. More...
 
virtual void OnPlaced (cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
 Called by cWorld::SetBlock() after the block has been set. More...
 
virtual void OnPlacedByPlayer (cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, cPlayer &a_Player, const sSetBlock &a_BlockChange)
 Called by cPlayer::PlaceBlocks() for each block after it has been set to the world. More...
 
virtual void OnPlayerBreakingBlock (cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, cPlayer &a_Player, Vector3i a_BlockPos)
 Called just before the player breaks the block. More...
 
virtual void OnPlayerBrokeBlock (cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, cPlayer &a_Player, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta)
 Called just after the player breaks the block. More...
 
virtual void OnUpdate (cChunkInterface &cChunkInterface, cWorldInterface &a_WorldInterface, cBlockPluginInterface &a_BlockPluginInterface, cChunk &a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
 Called when the block gets ticked either by a random tick or by a queued tick. More...
 
virtual bool OnUse (cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, cPlayer &a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
 Called if the user right clicks the block and the block is useable returns true if the use was successful, return false to use the block as a "normal" block. More...
 
virtual ~cBlockHandler ()
 

Additional Inherited Members

- Static Public Member Functions inherited from cBlockHandler
static void NeighborChanged (cChunkInterface &a_ChunkInterface, Vector3i a_NeighborPos, eBlockFace a_WhichNeighbor)
 Notifies the specified neighbor that the current block has changed. More...
 
static bool ToolHasSilkTouch (const cItem *a_Tool)
 Returns true if the specified tool is valid and has a non-zero silk-touch enchantment. More...
 
- Static Protected Member Functions inherited from cBlockHandler
static cBlockHandlerCreateBlockHandler (BLOCKTYPE a_BlockType)
 
- Protected Attributes inherited from cBlockHandler
BLOCKTYPE m_BlockType
 

Detailed Description

Definition at line 10 of file BlockGlass.h.

Constructor & Destructor Documentation

cBlockGlassHandler::cBlockGlassHandler ( BLOCKTYPE  a_BlockType)
inline

Definition at line 14 of file BlockGlass.h.

Member Function Documentation

virtual cItems cBlockGlassHandler::ConvertToPickups ( NIBBLETYPE  a_BlockMeta,
cBlockEntity a_BlockEntity,
const cEntity a_Digger,
const cItem a_Tool 
)
inlineoverridevirtual

Returns the pickups that would result if the block was mined by a_Digger using a_Tool.

Doesn't do any actual block change / mining, only calculates the pickups. a_BlockEntity is the block entity present at the block, if any, nullptr if none. a_Digger is the entity that caused the conversion, usually the player digging. a_Tool is the tool used for the digging. The default implementation drops a single item created from m_BlockType and the current meta.

Reimplemented from cBlockHandler.

Definition at line 23 of file BlockGlass.h.

virtual ColourID cBlockGlassHandler::GetMapBaseColourID ( NIBBLETYPE  a_Meta)
inlineoverridevirtual

Returns the base colour ID of the block, as will be represented on a map, as per documentation: https://minecraft.gamepedia.com/Map_item_format.

Reimplemented from cBlockHandler.

Definition at line 37 of file BlockGlass.h.


The documentation for this class was generated from the following file: